Bear Elective Adventure: Marble Madness

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Bear Elective Adventure: Marble Madness

Bear Elective Adventure: Marble Madness
Level:Bear Scout

Cub Scout Adventures were designed to be as dynamic and relevant to today’s youth and families as possible by focusing on the following program objectives– the aims of Scouting and two strong Scouting methods: character development, participatory citizenship, personal fitness, outdoor skills and awareness. Once a Cub Scout has completed the six core adventures including one duty to God adventure, and one of his or his den’s choosing he will have earned his badge of rank. In addition to the adventures required for rank advancement, there are additional elective adventures that members of the den may earn.

Contents



Bear Elective Adventure: Marble Madness requirements

Complete requirements 1-4. Requirement 5 is optional.
  1. Discuss with your family or den the history of marbles, such as where and when the game began. Talk about the different sizes of marbles and what they are made of and used for.
  2. Learn about three different marble games, and learn to play one of them. Learn how to keep score. Learn and follow the rules of the game. Play the game with your family, friends, or your den.
  3. Learn four or five words that are used when talking about marbles. Tell what each of the words means and how it relates to playing marbles. Share this information with your den.
  4. Complete one of the following:
    A. With your den or family, make a marble obstacle course or marble golf course. Share what you create. Invite everyone to go through your course.
    B. Create your own game using marbles, and design rules for playing the game. Share the game you created with your den, family, or friends. Explain the rules and how to play the game.
    C. With your den or family, create a marble race track. Have at least two lanes so you can race your favorite marbles against each other.
    D. Make a marble maze.
  5. With the help of an adult, make a marble bag to hold marbles.

    The text of these requirements may be locked. In that case, they can only be edited
    by an administrator.
    Please note any errors found in the above requirements on this article's Talk Page.

Notes

Each adventure is designed to take approximately two den meetings to implement. For some adventures, one of the meetings may be an outing, ranging from attending a sporting event as a den, to taking a hike, to visiting a museum or going on a campout. At the conclusion of each adventure, a recognition device (a metal belt loop with the image of the award on it) is awarded.

Worksheet A FREE workbook for Bear Elective Adventure: Marble Madness is available here! Adobe Acrobat PDF
with the maps, charts, links, diagrams, and checklists you need!
Or click here to print just the Bear Elective Adventure: Marble Madness requirements.
meritbadge.org has PDF and DOC versions of
Boy Scout merit badge workbooks, Webelos workbooks,
Cub Scout workbooks, and Nova Award workbooks.

Requirement resources


Related achievements, electives, or other awards

See also

External links

Cub Scout Adventures
Lion Adventures (stickers)
Required: Animal KindgomFun on the RunKing of the JungleLion's HonorMountain Lion
Optional: Build It Up, Knock It DownGizmos and GadgetsI'll Do It MyselfOn Your MarkPick My PathReady, Set, GrowRumble in the Jungle
Tiger Adventure Loops
Required: My Tiger JungleGames Tigers PlayTiger Circles: Duty to GodTeam TigerTiger BitesTigers in the Wild
Elective: Curiosity, Intrigue, and Magical Mysteries Earning Your Stripes Family Stories Floats and Boats Good Knights Rolling Tigers Sky is the Limit Stories in Shapes Tiger-iffic! Tiger: Safe and Smart Tiger Tag Tiger Tales Tiger Theater
Wolf Adventure Loops
Required: Call of the WildCouncil Fire (Duty to Country)Duty to God FootstepsHowling at the Moon Paws on the Path Running with the Pack
Elective: Adventures in Coins Air of the Wolf Code of the Wolf Collections and Hobbies Cubs Who Care Digging in the Past Finding Your Way Germs Alive! Grow Something Hometown Heroes Motor Away Paws of Skill Spirit of the Water
Bear Adventure Loops
Required: Bear ClawsBear NecessitiesFellowship and Duty to GodFur, Feathers, and Ferns Baloo the BuilderPaws for Action (Duty to Country)
Elective: Grin and Bear It A Bear Goes Fishing Bear Picnic Basket Beat of the Drum Critter Care Forensics Make It Move Marble Madness Roaring Laughter Robotics Salmon Run Super Science A World of Sound
Webelos/Arrow of Light Adventure Pins
Webelos required: Cast Iron Chef Duty to God and You First Responder Stronger Webelos Walkabout
Webelos/AOL elective: Adventures in ScienceAquanautArt ExplosionAware and CareBuild ItBuild My Own HeroCastawayEarth Rocks!EngineerFix ItGame DesignInto the WildInto the WoodsLooking Back, Looking ForwardMaestro!MoviemakingProject FamilySportsman
AOL required: Building a Better World Duty to God in Action Outdoorsman Scouting Adventure

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