Venturing program level II award.
Award Focus: Participation
The Discovery Award is the second Venturing program level award. The adventure of participating with the crew unfolds, and each Venturer begins to discover his or her interests and talents. As the Discovery Award recipients develop new skills and competencies, their eyes are opened and the world expands for them.
- Award key points
- Full participant, developing core skills
- Active in crew adventures and activities
- Introduction to leadership (training and practice)
- Participation in crew or individual service
- Goal setting and personal management training
- Award intended outcomes
- Small-group management skills training
- Earn first-aid and CPR certifications
- Goal-setting training
- Time-management training
- Minimum of 24 hours of service
- Establish and achieve at least one personal goal, including peer and advisor review
Discovery Award requirements
Uniform and Level Award Insignia
Award are embroidered patches worn on the left pocket of the Venturing field uniform.
Male Venturers may wear his Boy Scout Eagle knot above the left pocket. Boy Scout rank patches cannot be simultaneously worn with the Venturing level award patches.
Venturing has an emphasis on group identity method and Venturers are encouraged but not required to wear the Venturing uniform. A crew is encouraged to develop a distinctive, common identity that represents their crew and its interests. The green shirt and gray shorts/pants may serve that purpose for the crew, and is encouraged as an option. Consistent with past practice, the Venturing field uniform is expected for participation in some council, area, region, and national Venturing events.
- Program level awards may be earned after May 2014; Venturers joining after this time begin with the Venturing Award. Venturers registered before May 2014 begin with the Discovery Award.
- Applying for past credit: If a registered Venturer has completed a Discovery Award requirement, as written, prior to June 1, 2014, he or she may receive credit for requirements 1 - 3, 5 - 6. All other requirements must be complete after June 1, 2014.
- Development of Faith, Development of Self, and Development of Others: These are not separate awards but are the setting of goals within the realms of exploration in the areas of faith, self, and others. Over his or her time in the program, a Venturer carries out a reflection in each of those areas and uses what was learned through the reflection to set and achieve a goal exploring each of those areas. This is an requirement of describing the reflection process and offering examples of setting and attaining goals, and is described in the Venturer and Advisor handbooks.
- Service Hours - Definition of service: From the Handbook for Venturers: "A service is a valuable action, deed, or effort carried out to meet a need of an individual, a group of people, or an organization. An act must be both valuable and address a need of the recipient to qualify as an act of service. The variety of service project ideas is boundless. And, with your capabilities as a young adult it becomes your responsibility to choose those opportunities which best fit with your personal and crew values and to to bring about significant positive change for the individual or organization that you serve. Service is a great place to stretch your leadership muscles."
- Service Hours - Half of the hours may be delivered personally: This means the member is dependent on his or her crew planning service activity for half of his service hour opportunities towards completing the service requirement. The intended outcome is for the Venturer to develop an ethic of service to others through crew activities as well as through individual service contributions.
- Service Hours - Service delivered through crew activities: If a Venturer organizes a crew service activity, it counts as service time with the crew. Depending on the size/nature of the service project, it may also be satisfy credit as leading a Tier II or Tier III adventure.
- Service Hours - Service in an event not planned by the Venturer's crew: This is an example of delivering individual service. If the crew elects to take part in a community service event – and organizes crew participation in that event – then it would count as crew-delivered service.
- BSA Goal Setting - Time Management Training Course: Made available online, this is a training course developed as game, which allows the course to be used throughout a Venturer’s time in the program and have different – yet instructive experiences each time the crew plays the game.
- Crew board of review: This board of review is a unit board of review similar to a Boy Scout Tenderfoot through Life rank review.
- Expert-level awards
Online Training will be available for Personal Reflections, Goal Setting, Time Management, Project Management, and Mentoring. They are included in the requirements for the program level awards.
- Venturing Crew Officers Orientation Online training available at the BSA scouting.org site.
- Goal Setting and Time Management training PDF document available at the BSA scouting.org site.
- Program Updates - 2014 and Beyond page on the BSA scouting.org site.
- Venturing Awards page on the BSA scouting.org site.