Venturing program level III award.
Award Focus: Leadership
The Pathfinder Award is the third Venturing program level award. The Venturer’s capabilities and skills expand, and with them come increased responsibility for defining their own way forward in life, service to others, and formal planning and leadership of the crew toward its goals.
- Award key points
- Emerging leadership, challenging skills and activity level
- Elected or appointed leadership role including advanced training
- Participating in activity and service planning
- Goal development, planning, and pursuit
- Award intended outcomes
- Project management training
- Plan and lead at least one crew activity of one day or longer
- Serve in elected leadership position for six months or more
- Experiential training in conflict resolution, communications, group dynamics, cooperation, and ethical controversies
- Plan and lead activity to enhance crew sustainability
- Plan and participate in service of 36 hours or more
- Establish and achieve two personal goals
Pathfinder Award requirements
Uniform and Level Award Insignia
Award are embroidered patches worn on the left pocket of the Venturing field uniform. The embroidered emblem is worn on the pocket until the Venturer turns 21, at which time the pocket patch is removed and the square know emblem is worn.
Male Venturers may wear his Boy Scout Eagle knot above the left pocket. Boy Scout rank patches cannot be simultaneously worn with the Venturing level award patches.
Venturing has an emphasis on group identity method and Venturers are encouraged but not required to wear the Venturing uniform. A crew is encouraged to develop a distinctive, common identity that represents their crew and its interests. The green shirt and gray shorts/pants may serve that purpose for the crew, and is encouraged as an option. Consistent with past practice, the Venturing field uniform is expected for participation in some council, area, region, and national Venturing events.
- Program level awards may be earned after May 2014.
- Applying for past credit: If a registered Venturer has completed a Pathfinder Award requirement, as written, prior to June 1, 2014, he or she may receive credit for requirements 1, 3 - 6, and 8. The "Since earning the Discovery Award" portion of requirements 3 and 4a will be waived for Venturers who completed these requirements prior to June 1, 2014. All other requirements must be complete after June 1, 2014.
- Development of Faith, Development of Self, and Development of Others: These are not separate awards but are the setting of goals within the realms of exploration in the areas of faith, self, and others. Over his or her time in the program, a Venturer carries out a reflection in each of those areas and uses what was learned through the reflection to set and achieve a goal exploring each of those areas. This is an requirement of describing the reflection process and offering examples of setting and attaining goals, and is described in the Venturer and Advisor handbooks.
- Requirement 8 - Project designed to sustain or grow your crew: A sustainability project, whether a long-term project or a single event, should support the crew’s ongoing viability by attracting new members and/or supporting the crew’s ability to continue with its chosen path of adventure. The purpose of the project is to help your crew continue to grow and thrive. It should involve good stewardship of crew resources and help ensure that the opportunities the crew provides for others will continue into the future.
- Service Hours - Definition of service: From the Handbook for Venturers: "A service is a valuable action, deed, or effort carried out to meet a need of an individual, a group of people, or an organization. An act must be both valuable and address a need of the recipient to qualify as an act of service. The variety of service project ideas is boundless. And, with your capabilities as a young adult it becomes your responsibility to choose those opportunities which best fit with your personal and crew values and to to bring about significant positive change for the individual or organization that you serve. Service is a great place to stretch your leadership muscles."
- Service Hours - Half of the hours may be delivered personally: This means the member is dependent on his or her crew planning service activity for half of his service hour opportunities towards completing the service requirement. The intended outcome is for the Venturer to develop an ethic of service to others through crew activities as well as through individual service contributions.
- Service Hours - Service delivered through crew activities: If a Venturer organizes a crew service activity, it counts as service time with the crew. Depending on the size/nature of the service project, it may also be satisfy credit as leading a Tier II or Tier III adventure.
- Service Hours - Service in an event not planned by the Venturer's crew: This is an example of delivering individual service. If the crew elects to take part in a community service event – and organizes crew participation in that event – then it would count as crew-delivered service.
- Requirement 9 - Advisor approval of service: There is no expectation of Advisor approval for service provided on an individual basis. The “how and why” of the service provided by the individual is a great topic for discussion during an Advisor conference.
- Requirement 9 - Service to the crew and service project hours: This is a separate service requirement for the benefit of the crew and its members and does not “count” toward accumulating service project hours.
- Crew board of review: This board of review is a unit board of review similar to a Boy Scout Tenderfoot through Life rank review.
- Expert-level awards
Online Training will be available for Personal Reflections, Goal Setting, Time Management, Project Management, and Mentoring. They are included in the requirements for the program level awards.