Pinewood Derby Official Rules
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<center><big> These are the [[Cub Scout]] [[Pinewood Derby Official Rules]] plus the [[Pinewood Derby Official Rules #Rules Many Packs Add|key rules]] the [[BSA]] did not include.<br> Other resources include [[Pinewood Derby]], [[Pinewood Derby Tips|Tips]], [[Pinewood Licenses|Drivers Licences]], [[Pinewood Derby#See also|links]],and [[Pinewood Derby#Planning Your Derby|planning ideas]]. </big></center><br>
<center><big> These are the [[Cub Scout]] [[Pinewood Derby Official Rules]] plus the [[Pinewood Derby Official Rules #Rules Many Packs Add|key rules]] the [[BSA]] did not include.<br> Other resources include [[Pinewood Derby]], [[Pinewood Derby Tips|Tips]], [[Pinewood Licenses|Drivers Licences]], [[Pinewood Derby #See also|links]],and [[Pinewood Derby#Planning Your Derby|planning ideas]]. </big></center><br>
Revision as of 15:40, January 13, 2009
Other resources include Pinewood Derby, Tips, Drivers Licences, links,and planning ideas.
- Please read these Rules and Instructions before building your car.
The Pinewood Derby is open to all Cub Scouts. Cars should be built by the Cub Scouts with some adult guidance. Any technical assistance should be fully explained to the Cub Scout so that he can use that knowledge on future projects. Because it is difficult to establish how much help was given in building the car, some Packs have a separate Pinewood Derby Race for adults.
- Maximum width - 2-3/4"
- Maximum Length - 7"
- Maximum Weight - Not over 5 Ounces
- Minimum width between wheels - 1-3/4
- Minimum bottom clearance underneath the body (so it does not rub on the track guide) - 3/8"
Wheel bearings, washers, and bushings are prohibited. The car shall not ride on springs. Only official Cub Scout Grand Prix Pinewood Derby wheels and axles are permitted. Only dry lubricant is permitted. Details, such as steering wheel and driver are permissible as long as these details do not exceed the maximum length, width and weight specifications. The car must be free-wheeling, with no starting devices. Each car must pass inspection by the official inspection committee before it may compete. If, at registration., a car does not pass inspection, the owner will be informed of the reason for failure, and will be given time within the official weigh-in time period to make the adjustment. After final approval, cars will not be re-inspected unless the car is damaged in handling or in a race.
Check the grooves to ensure that each is at a perfect 90-degree angle to the car body. A car with untrue axles tends to steer to one side or the other, causing it to rub up against the side of the lane strip, slowing it down. You can check the groove angles by using a square, a protractor, or even a piece of paper.
Lay square on block to check for squareness and alignment of slot.
Use two hacksaw blades side by side to redress the slots. Use the edge of the square as a guide.
Choose your favorite design, then mark the block accordingly (See Figure 1). Lay car body on the side, then gently drive the axles into the grooves within 1/4" of the axle head. Axles should fit tight. With a pair of pliers, remove axles by pulling and turning gradually (See Figure 2). Repeat on the other side of block. Most of the cutting can be done with a hand saw, then finished with sandpaper (See Figure 3). Details such as fins and scoops should be added now. Any additional weight needed to achieve a total of 5 ounces should be built into the car.
NOTE: If the car design you chose has a narrow body, make sure the area where the axles are inserted into the body remains 1-3/4" wide, or wheels will not fit over the guide strips of the track.
PAINTING AND WHEEL ASSEMBLY
Apply several coats of sanding sealer; then sand entire car with a fine-grade sandpaper. Give model at least two coats of fast drying paint, in your choice of color. When paint is completely dry sand with a fine sandpaper, apply a final coat of paint and allow to dry thoroughly. To finish, rub entire car with a rubbing compound. Details such as windshield, driver, racing numbers, etc., should be added now. For a super finish apply a coat of auto wax and rub to a high gloss. Pre-lubricate axles and wheels using, dry powdered lubricant. Do not use regular oil or silicone spray, since it may soften the plastic. Slide wheels over axles, then gently tap them into the car body grooves with a 1/4" dowel or similar object to within 1/32" of car body. (See Figure 4). Make sure wheels turn freely.
Due to many requests we have eliminated the cockpit section in the Pinewood Derby block to allow for more designs.
© Copyright 1997 Boy Scouts of America
Rules Many Packs Add
For families who can afford it, there are items on the internet that can make a car literally twice as fast. Many packs add rules to insure that only the BSA kits and materials are used and that motors and other devices are not used:
- Use only Official BSA Pinewood Derby Kit wood, wheels, and nails. (Other wheels & kits are available on the internet that give a very unfair advantage.)
- Wheels may only be lightly sanded to smooth out molding imperfections in the tread area. Beveling, tapering, thin sanding, wafering, or lathe turning of the wheels is prohibited. The decorative dots on the wheel treads may not be removed. (Lathing of wheels can make cars much faster.)
- Motors, engines, or other propulsion may not be used. (The official BSA rules do not prohibit motors but it is an unfair advantage.)
- The Minimum Front Nose Width shall be at least 0.5” and parallel with the front axle to operate properly on the track. Cars must be no more than 3.5" high to fit under the finish gate.
- All cars are to be inspected and stored safely prior to the race. (This allows time for Scouts to make changes if needed.)
Open Class cars can not have rocket engines and must still meet height, width, and other safety standards.
- Pinewood Derby - Pinewood Derby Official Rules - Pinewood Derby Tips
- Pinewood Derby Licenses 8 perpage - Award one to every Cub. Just write in the names on race day. Matches the certificate.
- Pinewood Derby Certificate - Just write in the names and awards on race day!
- Interactive Pinewood Derby Certificate lets you fill in your Pack # and date then just click the drop-down to choose the awards to print:
Best Design Best In Show Cubmaster's Pick Judge's Favorite Best Detail Best Paint Job Most Colorful Most Original Most Realistic Most Aerodynamic Most Innovative Best Theme Most Artistic Best Workmanship Most Decals Best Dragster Best Classic Design Most Futuristic Best Scout Theme Best Truck Design Best Wedge Shape Most Creative Most Unique Most Patriotic
- Other certificates: Pinewoodpro.com - Clipart & Certificate - More - More - many more
- Supplies: Pinewood Derby® Car Kit - Speed Secrets - Scale - Axle Lube - Practice Track - Adjustment Tool - Polishing Kit - More - BSA Pinewood Derby Licenses - Official Ribbons - Generic Derby License
- Related resources: Pack Meeting Webelos Craftsman Activity Badge Cub Scout Art Belt Loop and Pin
- Other sites: USScouts.org - Maximum Velocity - ABC Pinewood - Pinewood Extreme - Pinecar - Pinewood Pro - Tips - Derby Talk
- Maximum Velocity's Free Pinewood Derby Times Newsletter - Tip of the Week
- Maximum Velocity's Pinewood Derby Times - 100's of articles, tips, photos, etc.
- Scoutorama.com Pinewood Derby Tips - many great ideas!
- GrandPrix Race Central: Car Construction - Electronics - Miscellaneous - Race Documents and Graphics
- Pinewood Derby Official BSA Online Game - Paint your car and then race it online!