Quartermaster Award

From MeritBadgeDotOrg

(Difference between revisions)
Jump to: navigation, search
(subheadings)
(tweak Otheruses)
(11 intermediate revisions not shown.)
Line 1: Line 1:
-
[[Image:Seascout_quartermast_new.jpg|thumb|Sea Scout Quartermaster Award.<br>1. Quartermaster Medal <br>2. a. White knot<br>&nbsp; &nbsp; b. Black knot]]
+
{{Otheruses|''This article is about the '''Quartermaster Award''' for Sea Scouts.<br>For the equipment management leadership position for Boy Scout troops and Varsity Scout teams, see [[Quartermaster]].<br/>For the equipment management leadership position for Venturing Crews, see [[Crew Quartermaster]].''}}
-
{{Otheruses|''This article is about the '''Quartermaster Award for Sea Scouts'''.<br>For the Boy Scout Troop youth position of responsibility, see [[Quartermaster]]''|550px}}
+
 
-
The '''Quartermaster Award''' is the highest rank in Sea Scouts. The award is rich in history. The oldest [[Venturing]] award, the tradition of the Quartermaster has made a great impact on current Scouting. Those who have earned this award are looked upon to be experts in seamanship, knots and lashings, leadership, and a variety of water-related skills.
+
{{Infobox_Award
 +
|name= Quartermaster Award
 +
|image = Seascout_quartermast_new.jpg
 +
|caption = Sea Scout Quartermaster Award.<br>1. Quartermaster Medal <br>2. a. White knot<br>&nbsp; &nbsp; b. Black knot
 +
|created = Before May 1929
 +
|level = [[Sea Scouts]]
 +
}}
 +
The '''Quartermaster Award''' is the highest rank in [[Sea Scouts]]. The award is rich in history. The oldest [[Venturing]] award, the tradition of the Quartermaster has made a great impact on current Scouting. Those who have earned this award are looked upon to be experts in seamanship, knots and lashings, leadership, and a variety of water-related skills.
The Quartermaster emblem is a medal consisting of the Sea Scout emblem on a ship's wheel that is suspended from a solid dark blue ribbon that is in turn suspended from a bar bearing the design of a double carrick bend knot.
The Quartermaster emblem is a medal consisting of the Sea Scout emblem on a ship's wheel that is suspended from a solid dark blue ribbon that is in turn suspended from a bar bearing the design of a double carrick bend knot.
-
== Rank requirements ==
 
-
{{See|[http://www.seascout.org/about/program/advancement/quartermaster.html Sea Scout Website Quartermaster Requirements]}}
 
-
===Ideals===
 
-
1. Lead a discussion on the subject participating citizenship at a ship meeting or with a separate group of your peers.
 
-
:Reference: See "Leading a Discussion" on page 52.
 
-
2. Write and submit a paper of about 200 words that tells how and what your ship can do to contribute to the world fellowship of Scouting.
+
__TOC__
-
:Or
+
-
Prepare a written analysis of one of the following: your ship's bylaws, constitution, administration, or ceremonies and make recommendations for change to your ship's Quarterdeck.
+
-
:Reference: See [[Citizenship in the World]] merit badge pamphlet, No. 33260.
+
-
===Active Membership===
 
-
3. Attend at least 75 percent of your ship's meetings and special activities for 18 months (including previous service of Apprentice, Ordinary, and Able).
 
-
:Note: Check with your ship's yeoman.
 
-
4. Present a brief talk or program (15 minutes in length is suggested) on Sea Scouting at a service club, religious organization, PTA, or other adult organization.
+
{{reqs}}
-
:Reference: See "Making a Speech" on page 51.
+
-
5. While an [[Able Sea Scout]], plan, develop, and give leadership to others in a service project helpful to any religious institution, any school, or your community. The project idea must be approved by your Skipper and ship committee and approved by the council or district before you start. This service project should involved your ship and at least one other group.
 
-
Note: You must use the [[Eagle Scout Leadership Service Project|Eagle Scout Service Project]] [http://www.nesa.org/trail/manual.html Workbook, No. 18-927]] in meeting this requirement.
 
-
:References: See page 83 and Eagle Scout Service Project Workbook, No. 18-927, and Quartermaster Service Project Workbook.
 
-
===Special Skills===
+
== Notes ==
-
6. '''Boats:''' Demonstrate and teach the [[Motorboating]] merit badge. Know the principles of springing into and out from a dock, from both bow and stern, using an engine depending on the type of craft used by your ship.
+
-
:Take charge of the craft used by your ship, or suitable powered craft and give all necessary commands to the crew while coming alongside and getting under way in several wind and current situations.
+
-
:References: See "Orders to the Crew" on page 155 and Motorboating merit badge pamphlet, No. 33294.
+
-
:Note: The purpose of this requirement is to demonstrate a knowledge of the effect of propeller, steering, and hull in boat handling.
+
-
7. '''Marlinspike Seamanship:''' Teach the [[Ordinary]] and [[Able]] requirements No. 7, Marlinspike Seamanship to a crew. Demonstrate an eye splice in double braided line.
 
-
:References: See pages 123 through 145 and pages 154 through 155.
 
-
8. '''Ground Tackle:''' Teach the [[Ordinary]] and [[Able]] requirements No. 8, Ground Tackle, to a crew.
 
-
Know the methods of bringing a boat to anchor or mooring with special emphasis on wind and current with respect to the vessel's course and speed.
 
-
:Take charge of the craft used by your ship and give all commands to the crew for anchoring and weighing anchor in several different wind and current situations.
 
-
:Take charge of the craft used by your ship and give all commands to the crew for picking up a mooring buoy and properly mooring the vessel in several wind and current situations.
 
-
:Reference: See "Ground Tackle" on page 145.
 
-
:Note: Depending on the type of craft used by your ship, this requirement may be met either under sail or power.
 
-
9. '''Piloting:''' Teach the Ordinary requirement No. 9 and [[Able]] requirement No. 15 to a crew.
+
== Requirement resources ==
-
Know the methods of fixing a boat's position in limited visibility, and the special precautions that should be taken when limited visibility is encountered.
+
<!-- ----------------------------------------------------------- -->
-
:References: See "Piloting and Rules of the Road" on page 170 and "Navigation and Weather" on page 223.
+
<!-- Answers, cheatsheets, and answer keys will be removed. -->
 +
<!-- Add links as guidance for specific requirements such as: -->
 +
<!-- * [[Internal Link]] or [external link] description -->
 +
<!-- ----------------------------------------------------------- -->
 +
*'''2:''' [[Citizenship in the World]] merit badge
 +
*'''4. Presentation resources''':
 +
{{Public Speaking Links}}
 +
*'''5:'''[[Eagle Scout Leadership Service Project|Eagle Scout Service Project]], [http://www.nesa.org/trail/manual.html Workbook, No. 18-927]
 +
*'''6:''' [[Motorboating]] merit badge
 +
'''7:''' Knots
 +
{{Knot Links}}}
 +
:[[Pioneering]] merit badge
 +
'''11: Swimming Links'''
 +
{{Swimming Links}}
 +
*'''15:''' [[Weather]] merit badge
 +
*'''16a:''' [[Small-Boat Sailing]] merit badge
 +
*'''16e:''' [[Electricity]] merit badge
-
10. '''Signaling:''' Draw the international code flags and pennants from memory and give the single-letter meanings of the flags. Demonstrate your ability to use the book, International Code of Signals.
 
-
:Note: The International Code of Signals may be secured from most marine supply stores.
 
-
:Reference: See "The International Code Flags" on page 222.
 
-
11. '''Swimming:''' Meet the requirements for [[BSA Lifeguard]] or Red Cross lifesaving, and obtain certification where applicable.
+
{{Venturing portal}}
-
:References: BSA Lifeguard Counselor Guide, No. 34536, and Application for BSA Lifeguard, No. 34435.
+
-
12. '''Cruising:''' Take command of a vessel with a crew of not less than four Sea Scouts for at least 48 hours (including two consecutive nights). Do no work while in command. You must delegate all duties and supervise only. During the cruise complete the following:
+
==Related awards==
-
:a. Inspect the vessel for required equipment.
+
{{Aquatic Awards Links|nocat=}}
-
:b. Supervise the menu preparation.
+
-
:c. Prepare the boat to get under way with a proper checklist.
+
-
:d. Anchor, dock, and maintain course by commands to the helmsman.
+
-
:e. Remain under way for at an extended period during darkness. Discuss appropriate nighttime running procedures.
+
-
:f. While under way, perform man overboard, damage control, abandon ship, fire fighting, collision drills, and any other drills used by your ship.
+
-
: During this cruise no substantial errors may be committed. A competent adult leader should grade and observe this requirement and, if necessary for safety reasons, take command of the vessel.
+
-
13. '''Safety:''' Know the heavy weather precautions taken aboard both power and sailing craft when dangerous weather approaches, and demonstrate these precautions aboard the craft used by your ship.
 
-
:Reference: See "Heavy Weather" on page 251.
 
-
 
-
14. '''Rules of the Road:''' Teach [[Able]] Requirement No. 14, Rules of the Road, and demonstrate a working knowledge of both international and inland navigation rules.
 
-
:Reference: See "Rules of the Road" on page 174.
 
-
 
-
15.'''Weather:''' Demonstrate your ability to read a barometer, thermometer, anemometer, psychrometer, and weather vane. Be familiar with the Beaufort scale of winds and seas.
 
-
:Read and understand a local weather bulletin. Know how to obtain current marine and weather reports from the National Weather Service in your area either by telephone or radio.
 
-
:Know weather signs for your local area, including cloud types, and prepare a 48-hour forecast from them. Compare your forecast with the actual weather that occurred.
 
-
:Reference: See "Weather" on page 235, and [[Weather]] merit badge pamphlet, No. 33274.
 
-
 
-
16.'''Electives:''' Do four of the following.
 
-
Note: Check with ship's officers before selecting electives to assure that they will be consistent with the ship's program.
 
-
:a. '''Sailing:''' Know the principles of handling a schooner, ketch, yawl, or other suitable sailing craft. Under competent direction, take charge of a crew and demonstrate your ability to handle a suitable sailing craft in all points of sail.
 
-
:Note: The key to success here are the words competent direction. You must secure the guidance of the adult related to the sailboat you will use. Read the reference material he or she suggests, and learn by doing as you sail together.
 
-
 
-
:b. '''Engines:''' Explain the principal features of steam turbine, turboelectric, direct reversing diesel, diesel-electric, gas turbine, nuclear, gasoline, and diesel engines and the relative advantages of each type.
 
-
:Understand the operation of spark ignition and compression ignition for internal combustion engines used aboard small craft.
 
-
:Be familiar with the engine aboard the craft used by your ship, including its principles of operation, fuel, lubrication, cooling and electrical systems, and their component parts.
 
-
:Be able to locate and correct minor engine troubles according to the engine manufacturer's troubleshooting guide.
 
-
:Note: With the help of your ship's officers, locate a consultant who has a knowledge of engines. Read the consultant's suggested reference material, and ask the consultant to relate this to the engine aboard your craft.
 
-
:Reference: See "Boat Maintenance and Engines" on page 157.
 
-
 
-
:c. '''Radio:''' Qualify for and obtain the Marine Radio Operator Permit as issued by the Federal Communications Commission.
 
-
:Note: Look in the blue pages of your local telephone book for the address and telephone number of your nearest U.S. Federal Communications Commission field office. Ask for an application and appropriate study materials, and secure the help of a qualified adult. Sight-impaired applicants will receive a special examination.
 
-
 
-
:d. '''Boat Maintenance:''' Take charge of reconditioning or overhauling at least one of your ship's boats, or take charge of hauling out the principal craft used by your ship. In either case, lay out a plan of the work to be done in advance, including an estimate of the materials, tools, cost, and time involved.
 
-
:Note: Work closely with an adult leader of your ship to carry out this requirement.
 
-
:Reference: See "Boat Maintenance and engines" on page 157.
 
-
 
-
:e. '''Electricity:''' Know and demonstrate the correct method of rescuing a person in contact with a live wire. Demonstrate the approved method of resuscitation.
 
-
:Understand the construction of simple battery cells. Demonstrate the proper care of storage batteries.
 
-
:Understand the difference between direct current and alternating current and the best uses for each.
 
-
:Demonstrate that you know how to replace fuses, reset circuit breakers, and properly splice shipboard electric cable.
 
-
:Submit a diagram of the electrical system aboard the craft used by your ship or aboard another craft.
 
-
:Understand wire tables, the current-carrying capacity of circuits, and the hazards and prevention of electrical overloading.
 
-
:Understand electrolysis as applied to the deterioration of a boat's underwater fittings by galvanic action and its prevention.
 
-
:Note: Secure the help of a qualified adult to help you understand the wiring of your boat and the effects of galvanic action on the underwater fittings of your boat.
 
-
:Reference: See "Electrical Systems" on page 167.
 
-
 
-
:f. '''Navigation:''' Understand how the sextant works. Show how to use it and demonstrate measuring horizontal angles and altitudes. Understand the navigator's day's work.
 
-
:Demonstrate finding latitude by the altitude of Polaris or by the sun's altitude at local apparent noon. Demonstrate how longitude is determined.
 
-
:Demonstrate finding error in the boat's compass by the sun's azimuth.
 
-
:Note: Celestial navigation and sextant use are far too complicated to describe and illustrate effectively in a manual of this type. Secure the help of a consultant and read the literature he or she recommends.
 
-
 
-
:g. '''Drill:''' Demonstrate the ability to handle the ship's company in close-order drill. Do all required maneuvers.
 
-
:Reference: See pages 44 through 50.
 
-
 
-
:h. '''Piloting:''' Under competent direction, assume the con of your ship's vessel. Plot its projected course between two ports, and cruise that course mooring to mooring, handling all piloting duties and acting as officer of the deck. The cruise should be made in daylight hours with good visibility.
 
-
:Reference: See pages 170 through 218.
 
-
 
-
:i '''Yacht Racing Crew:''' Take charge of a crew in a race using current ISAF racing rules.
 
-
 
-
:j. '''Rigging:''' Demonstrate your ability to splice and handle wire rope, attach wire rope fittings, and complete a safety and tuning inspection of a ship vessel.
 
-
:References: See "Splicing" on page 133 and "Wire Rope" on page 137.
 
-
 
-
== Notes ==
 
-
 
-
== Help with these requirements ==
 
-
*'''2:''' [[Citizenship in the World]] merit badge
 
-
*'''4:''' [[Public Speaking]] merit badge
 
-
*'''5:'''[[Eagle Scout Leadership Service Project|Eagle Scout Service Project]] [http://www.nesa.org/trail/manual.html Workbook, No. 18-927]]
 
-
*'''6:''' [[Motorboating]] merit badge
 
-
*'''7:''' [[Pioneering]] merit badge
 
-
*'''16a:''' [[Small-Boat Sailing]] merit badge
 
-
*'''16e:''' [[Electricity]] merit badge
 
== External links ==
== External links ==
 +
*[http://www.seascout.org/about/program/advancement/quartermaster.html Quartermaster Requirements] &mdash; on the BSA Scouting.org site.
-
:*[http://www.seascout.org/about/program/advancement/quartermaster.html Quartermaster Requirements] &mdash; on the BSA Scouting.org site.
 
{{Venturing advancement navbox}}
{{Venturing advancement navbox}}
[[Category:Sea Scouting advancement]]
[[Category:Sea Scouting advancement]]
[[Category:Ranks|{{PAGENAME}}]]
[[Category:Ranks|{{PAGENAME}}]]
 +
[[Category:Square Knots|{{PAGENAME}}]]

Revision as of 18:50, October 23, 2012

This article is about the Quartermaster Award for Sea Scouts.
For the equipment management leadership position for Boy Scout troops and Varsity Scout teams, see Quartermaster.
For the equipment management leadership position for Venturing Crews, see Crew Quartermaster.


Quartermaster Award

Sea Scout Quartermaster Award.
1. Quartermaster Medal
2. a. White knot
    b. Black knot
Created:Before May 1929
Level:Sea Scouts

The Quartermaster Award is the highest rank in Sea Scouts. The award is rich in history. The oldest Venturing award, the tradition of the Quartermaster has made a great impact on current Scouting. Those who have earned this award are looked upon to be experts in seamanship, knots and lashings, leadership, and a variety of water-related skills.

The Quartermaster emblem is a medal consisting of the Sea Scout emblem on a ship's wheel that is suspended from a solid dark blue ribbon that is in turn suspended from a bar bearing the design of a double carrick bend knot.


Contents



Quartermaster Award requirements

  1. Ideals
    1. Initiate a discussion on the ideals stated in the Sea Promise.
    2. Prepare a written analysis, offering recommendations for improvements regarding one of the following ship’s programs: bylaws and code, training programs, ceremonies, quarterdeck meetings, recruiting programs, or fund-raising.
  2. Active Membership
    1. Meet your ship’s bylaws requirement for active participation in your ship’s meetings and activities for six months.
    2. Present a talk or program at least 15 minutes long on Sea Scouts to a service club, religious organization, PTA, or other adult organization.
  3. Leadership
    1. Quartermaster Project: While an Able Sea Scout, plan, develop, and demonstrate leadership to others in a service project that is helpful to any religious institution, school, or your community. The project plan must be approved by your Skipper and ship committee and approved by the council or district advancement committee before you start. This service project should involve your ship and at least one other group. You must use the Quartermaster Service Project Workbook, 420-011.pdf to document your work.
    2. Officer: Serve as a ship officer for at least six months.
    3. Quartermaster Cruise: Take command of a vessel with a crew of not less than four Sea Scouts for at least 40 consecutive hours, including two nights. You must delegate and supervise all duties. During the cruise complete the following: File a float plan, inspect the vessel for required equipment; supervise all menu preparation; prepare the boat to get underway with a proper checklist approved by the adult leaders; anchor, dock, and maintain course by commands to the helmsman; remain underway for an extended period during darkness; and discuss appropriate nighttime running procedures. While underway, perform the following drills: man overboard, damage control, abandon ship, fire, collision, and any other drills used by your ship. During this cruise no substantial errors may be committed.
      or
      Plan and lead a paddlecraft cruise with at least four paddlecraft for at least two days. You must delegate and supervise all duties. During the cruise complete the following: Inspect the vessels and members of the group for required equipment; plan for provisions; supervise all menu preparation; prepare the boats to get underway with a proper checklist approved by the adult leaders; file a float plan. If on open water, prepare a navigation chart including at least three legs and/or course corrections. If on inland rivers, identify river access points and coordinate transportation at both ends of the trip. With an adult leader, inspect all vessels and evaluate whether they are adequately secured for transportation. During this cruise no substantial errors may be committed.
      or
      Successfully complete SEAL (Sea Scout Experience Advanced Leadership) training.
    4. Organize and help conduct the BSA’s Introduction to Leadership Skills for Ships (ILSS) for your ship, or serve as a NYLT staff advisor.
  4. Swimming
    Complete the requirements for lifeguard through BSA, the American Red Cross, or other approved organizations’ lifeguard course.
  5. Safety
    1. Know the heavy-weather precautions taken aboard power, sailing, and paddle vessels when dangerous weather approaches, and demonstrate these precautions aboard the vessel used by your ship.
    2. Know the special precautions that should be taken when limited visibility is encountered.
    3. Teach Apprentice Safety 5a. and Ordinary Safety 5a., 5b., and 5c. requirements to a crew.
  6. Marlinspike Seamanship
    1. Teach the Apprentice, Ordinary, and Able marlinspike seamanship requirements to a crew.
    2. Make an eye splice in double-braided line.
  7. Boat Handling
    1. Take charge of the craft used by your ship and give all commands to the crew for picking up a mooring buoy and properly mooring the vessel in several wind and current situations.
    2. Demonstrate and teach the principles of springing into and out from a dock, from both bow and stern, using an engine depending on the type of vessel used by your ship.
    3. Teach Ordinary and Able boat handling requirements to a crew.
  8. Ground Tackle
    1. Teach the Ordinary and Able anchoring requirements to a crew.
    2. Know the methods of bringing a vessel to anchor and a mooring with special emphasis on wind and current.
    3. Take charge of a vessel used by your ship and give all commands to the crew for setting and weighing anchor in several wind and current situations.
  9. Navigation Rules
    Teach the Ordinary navigation rules requirements and Able 9.b and 9.c to a crew.
  10. Piloting and Navigation
    1. Teach the Ordinary and Able piloting requirements to a crew.
    2. Know the methods of fixing a boat’s position in limited visibility.
    3. Create a route in an electronic navigation device that includes at least five waypoints. Use the electronic navigation device to navigate your route.
  11. Weather
    1. Teach the Ordinary and Able weather requirements to a crew.
    2. Demonstrate your knowledge of the weather signs for your local area, including cloud types. Prepare a 48-hour forecast and compare your forecast with the actual weather that occurred.
  12. Environment
    1. Discuss the three types of marine sanitation devices and the laws governing sewage discharge.
    2. Explain what gray water is and how it should be handled in your boating area.
    3. Write a 500-word report on an aquatic environment (freshwater, coastal, estuary, or sanctuary). Include in the report the location, habitat, history, animals and plants that inhabit the area, its importance to man, current regulations, and what boaters can do to help preserve it for future generations.
  13. Electives
    Choose any four level 3 electives from the following options.
  • Ordinary: Choose any three electives.
  • Able: Choose any four additional electives, level 2 or higher.
  • Quartermaster: Choose any four additional electives, level 3 only

Leadership

1. Attend National Youth Leadership Training (NYLT).
2.
Attend National Advanced Youth Leadership Training (NAYLE).
3.
Attend Wood Badge (youth 18 and over).
3.
Attend Powderhorn (youth 14 and over).

Duty to God

1. Participate in two appropriate interfaith Scout’s Own religious services during ship outings.
2.
Plan and conduct two appropriate Scout’s Own interfaith religious services during ship outings.
3.
Complete the requirements for the religious emblem of your faith. (Refer to the Duty to God brochure, No. 05-897A.

Sailing

1. In a cat-rigged or similar small vessel, demonstrate your ability to sail single-handedly a triangular course (leeward, windward, and reaching marks). Demonstrate beating, reaching, and running. A qualified sailing instructor should observe this requirement.
2.
While leading a crew of not less than two other persons, demonstrate your ability to sail a sloop or another suitable vessel correctly and safely over a triangular course (leeward, windward, reaching marks), demonstrating beating, reaching, running, and the proper commands.
3.
Know the principles of handling a schooner, ketch, yawl, or other suitable sailing vessel. Under competent oversight, take charge of a crew and demonstrate your ability to handle a suitable sailing vessel in all points of sail.

Paddlecraft

1. Join the American Canoe Association (ACA) or an ACA Paddle America Club.
2.
Take a course from an ACA certified instructor.
2.
Complete the requirements for one of the following: Boardsailing BSA, Kayaking BSA, or Stand Up Paddling BSA, or the Kayaking, Whitewater, or Canoeing merit badge. (Note: This must be a different activity from the one chosen under Level 1 Electives – Specialty Proficiency.)
2.
Compete in a freestyle, downriver, flatwater or slalom paddling race in a canoe, kayak, or Stand Up Paddleboard (SUP), using nationally accepted rules.
2.
Successfully complete an ACA level one or higher assessment in canoe, kayak or SUP.
2.
Complete an ACA level 3 or higher swiftwater rescue course.
2.
Earn ACA instructor certification in canoe, kayak or SUP at any level.
3.
Complete the Scout Leader Watercraft Safety Course. Conduct a watercraft safety class for your ship using Paddle Smart America materials. Identify sources of safety brochures and other materials that could be used by your ship and distribute to troops in your area or your chartered organization.

Vessels

1. Teach and lead a crew under oar using a boat pulling at least four oars single- or double-banked. Perform the following maneuvers: get underway, maneuver ahead and back, turn the boat in its own length, dock, and secure.
3.
Under competent oversight, assume the duties of navigator of your ship’s vessel. Plot its projected course between two ports at least two hours apart and cruise that course mooring to mooring handling all piloting duties. The cruise should be made in daylight hours with good visibility.

Racing

1. Describe the procedures used in yacht racing and the signals used by the race committee to start a race. Serve as a crew member in a race sailed under current International Sailing Federation Rules.
2.
i) Demonstrate your understanding of the shapes, flag hoists, gun, and horn signals used in yacht racing as well as a working knowledge of the racing rules of the International Sailing Federation (ISAF).
ii) Serve as helmsman, with one or more additional crew members, of a sloop-rigged or other suitable boat with a spinnaker in a race sailed under ISAF racing rules.
3.
Take charge of a crew in a race using current ISAF racing rules.

Engines

1. Perform routine maintenance on your ship’s propulsion system, including filter, spark plug, oil changes, proper fueling procedures and other routine maintenance tasks. Refer to operations manuals or your ship’s adult leaders for correct procedures and guidance.
2.
i) Understand the safe and proper procedures for the use of gasoline and diesel inboard engines, including fueling, pre-start checks, ventilation, starting, running, periodic checks while running, securing, postoperative checks, and keeping an engine log.
ii) Using the type of engine aboard the vessel you most frequently use, demonstrate your understanding of basic troubleshooting and the preventive maintenance schedule recommended by the manufacturer.
3.
i) Explain the principal features of steam turbine, turboelectric, direct reversing diesel, diesel-electric, gas turbine, nuclear, gasoline, and diesel engines and the relative advantages of each type.
ii) Explain the operation of spark ignition and compression ignition for internal combustion engines used aboard small vessels.
iii) Demonstrate your familiarity with the engine aboard the vessel used by your ship, including its principles of operation, fuel, lubrication, cooling and electrical systems, and their component parts.
iv) Demonstrate your ability to locate and correct minor engine troubles according to the engine manufacturer’s troubleshooting guide.

Vessel Maintenance

2.
Demonstrate your proficiency and knowledge of fiberglass repair and gel coating while working on your ship’s vessel or other similar vessel.
2.
Demonstrate your knowledge of small paddlecraft construction by building your own or assisting in building a canoe or kayak from wood, fiberglass, or other suitable materials. Kits may be used.
3.
Take charge of reconditioning or overhauling at least one of your ship’s vessels, or take charge of hauling out the principal vessel used by your ship. In either case, lay out a plan of the work to be done in advance, including an estimate of the materials, tools, cost, and time involved.
3.
Take charge of building a paddlecraft. Lay out the plan of work to be done, identify suitable building plans, estimate materials, tools, cost, and time involved. Launch the craft.

Electricity

3.
i) Know and demonstrate the correct method of rescuing a person in contact with a live wire.
ii) Understand the construction of simple battery cells. Demonstrate the proper care of storage batteries.
iii) Explain the difference between direct current and alternating current and the best uses for each.
iv) Demonstrate that you know how to replace fuses, reset circuit breakers, and properly splice shipboard electric cable.
v) Submit a diagram of the electrical system aboard the vessel used by your ship.
vi) Explain wire tables, the current-carrying capacity of circuits, and the hazards and prevention of electrical overloading.
vii) Explain electrolysis as applied to the deterioration of a boat’s underwater fittings by galvanic action and its prevention.

Rigging

3.
Demonstrate your ability to splice and handle wire rope, attach wire rope fittings, and complete a safety and tuning inspection of a vessel.

Specialty Proficiency

2.
Complete the requirements for one of the following: Boardsailing BSA, Kayaking BSA, or Stand Up Paddling BSA, or the Kayaking, Whitewater, or Canoeing merit badge. (Note: This must be a different activity from the one chosen under Level 1 Electives – Paddlecraft.)
3.
Become a certified scuba diver or become proficient in boardsailing, surfing, kayaking, or whitewater rafting/canoeing.
3.
Teach another Sea Scout the information needed to complete the BSA Kayaking, Canoeing or Whitewater merit badge or the SUP or Boardsailing award

Ornamental Ropework

1. Make a three-strand Turk’s head and a three-strand monkey’s fist. Using either ornamental knot, make up a heaving line.
2.
Demonstrate your ability to fashion the following items of ornamental ropework: four-strand Turk’s head, coach whipping, cockscombing, round braid, flat sennit braid, wall knot, and crown knot. Make a useful item such as a boatswain’s lanyard, rigging knife lanyard, bell rope, etc., or decorate a portion of your ship’s equipment such as a stanchion, rail, lifeline, tiller, etc.
  

Maritime Tradition

1. Boatswain Call: Demonstrate your ability to use a boatswain’s pipe by making the following calls—word to be passed, boat call, veer, all hands, pipe down, and piping the side.
1. Drill: Demonstrate your ability to execute commands in close-order drill.
2.
Maritime History: Describe the highlights of maritime history from the earliest times to the present. Include the evolution of vessel construction and propulsion, important voyages of exploration and development, the origin of maritime traditions, and the achievements of notable maritime leaders in U.S. sea history.
2.
Drill: Demonstrate your ability to give and execute commands in close-order drill.
3.
Celestial Navigation:
i) Explain how the sextant works. Show how to use it and demonstrate measuring horizontal angles and altitudes.
ii) Find latitude by the altitude of Polaris or by the sun’s altitude at local apparent noon. Demonstrate how longitude is determined.
iii) Demonstrate finding error in the boat’s compass by the sun’s azimuth.
3.
Drill: Demonstrate your ability to handle the ship’s company in close-order drill. Do all required maneuvers.
3.
Communication: Draw the International Code flags and pennants from memory and give the single-letter meanings (Alpha = Have diver down, keep clear) of the flags. Show how to use the book International Code of Signals.

United States Coast Guard Auxiliary

1. Successfully complete either the Coast Guard Auxiliary Boating Skills and Seamanship or Sailing Skills and Seamanship course. All core sessions, as well as at least three elective sessions, must be completed to fulfill this requirement.
2.
Successfully complete the Coast Guard Auxiliary Weekend Navigator course.
3.
Join a local Coast Guard Auxiliary flotilla as a Basic Qualified member and qualify for any Operational Auxiliary Program (AUXOP) or any Trident Marine Safety specialty rating.

United States Power Squadrons

1. Be inducted as a member of your local USPS Squadron.
2.
As a member of the United States Power Squadrons complete the Seamanship and Piloting courses.
3.
As a member of the United States Power Squadrons complete the Advanced Piloting course.


The official source for the information shown in this article or section is:
Sea Scout Manual, 12th edition, 2016 printing, 2016 Edition (BSA Supply SKU #620134)


The official source for the information shown in this article or section is:
Sea Scout Manual, 12th edition, 2016 printing, 2016 Edition (BSA Supply SKU #620134)

The text of these requirements may be locked. In that case, they can only be edited
by an administrator.
Please note any errors found in the above requirements on this article's Talk Page.


Notes

Requirement resources

7: Knots

Pioneering merit badge

11: Swimming Links


Venturing portal

Related awards

Aquatic-related awards


External links


Personal tools
language