Template:Ordinary rank/req

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<noinclude>{{ReqHeader}}<br></noinclude>
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===Ideals===
+
==Ordinary==
-
 
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<ol type=1>
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:1. Give an explanation of the Sea Scout emblem and tell how and why is is used. Prove that you have a general understanding of the customs and courtesies of the sea.
+
<li>Ideals</li>
-
::'''''References:''''' See "Customs and Courtesies" on page 16, "Badges of Office--Youth" on page 119, and "Badges of Office--Adult" on page 120.
+
<ol type=a>
-
:2. Give a brief history of the U.S. flag and [[Flag Ceremonies|show when to fly it and how to hoist, lower, fold, display, and salute it]].
+
<li>Explain the symbolism of the Sea Scout emblem.</li>
-
::'''''Reference:''''' See "The History of Your Flag" on page 17.
+
<li>Give a brief oral history of the U.S. flag.</li>
-
 
+
<li>Demonstrate how to fly, hoist, lower, fold, display and salute the U.S. flag. Explain flag etiquette and protocols for both land and sea.</li>
-
===Active Membership===
+
</ol>
-
 
+
<li>Active Membership</li>
-
:3. Attend at least 75 percent of your ship's meetings and special activities for six months.
+
<ol type=a>
-
::''Note:'' Check with your ship's yeoman.
+
<li>Attend at least 75 percent of your ship’s meetings and activities for six months.<br/>
-
:4. Complete quarterdeck training, either as a petty officer or as a prospective petty officer, as provided and required by your ship and council.
+
<b><i>Note:</i></b> Check with your ship’s yeoman.
-
:5. Recruit a new member for your ship and follow through until the new member is registered and formally admitted. (This requirement may be waived by the ship committee if additional membership is not possible at the time the Sea Scout applies.)
+
<li>Do one of the following. Recruit a new member for your ship and follow through until the new member is registered and formally admitted with an admissions ceremony, or assist in planning and carrying out a ship recruiting activity, such as an open house or joint activity with a youth group or organization
-
::'''''Reference:''''' See "Recruiting New Members" on page 20.
+
(another Sea Scout ship will not count).</li>
-
 
+
</ol>
-
===Special Skills===
+
<li>Leadership</li>
-
 
+
<ol type=a>
-
:6. '''Boats:''' Know the identifying features and special advantages of 10 of the following types of boats: canoe, catamaran, dinghy, dory, kayak, motor cruiser, motor lifeboat, motor sailer, motor whaleboat, pram, pulling whaleboat, punt, runabout, self-bailing surfboat, skiff, trimaran. Name the principal parts of the type of craft commonly used by your ship.
+
<li>Complete quarterdeck training, either as an officer or as a prospective officer.</li>
-
::*Know the proper display of boat flags and courtesy on small boats.
+
<li>Serve as an activity chair for a major ship event. Responsibilities should include planning, directing, and evaluating the event.</li>
-
::*Demonstrate your ability to handle a rowboat.
+
</ol>
-
::'''''References:''''' See "Boat Etiquette" on page 305, "Larger Sailing Craft" on page 266, "Powerboats" on page 269, and [[Rowing]] merit badge pamphlet, No. 33404.
+
<li>Swimming<br>
-
:7. '''Marlinspike Seamanship:''' Using line appropriate to the craft you normally use, tie the following knots and explain the use of each: [[overhand knot]], [[stevedore's knot]], [[bowline on a bight]], [[timber hitch]], [[rolling hitch]], [[marline hitch]], [[midshipman's hitch]], and [[double bowline]] (French bowline).
+
Pass all requirements for the BSA’s Swimming merit badge.</li>
-
::*Name the various materials used for rope, the advantages and disadvantages of each, and the characteristics of laid and braided rope. Understand the meaning of lay, thread, strand, and hawser.
+
<li>Safety</li>
-
::*Demonstrate the ability to secure a line to pilings, bitts and rings, and to coil, flake, and flemish a line. Know how rope is sized and measured. Demonstrate how to cut and heat-seal a synthetic line.
+
<ol type=a>
-
::'''''References:''''' See "Rope" on page 125 and "Knots" on page 129.
+
<li>Discuss BSA Safety Afloat with an adult leader.</li>
-
:8. '''Ground Tackle:''' Describe five types of anchors. Describe how each type holds the bottom, the kind of bottom in which it holds best, and any other advantages or disadvantages.
+
<li>Describe the safety equipment required by law for your ship’s primary vessel.</li>
-
::*Name the parts of a stock anchor and stockless anchor.
+
<li>Develop a ship’s station bill for your ship and review it with an adult leader.</li>
-
::*Demonstrate the ability to weigh and set anchor.
+
<li>Plan and practice the following drills: man overboard, fire, and abandon ship.</li>
-
::'''''Reference:''''' See "Ground Tackle" on page 147.
+
<li>Describe three types of equipment used in marine communications.</li>
-
:9. '''Piloting:''' Explain the degree system of compass direction. Explain variation and deviation, and show how corrections are applied to correcting and uncorrecting compass headings assigned by your consultant.
+
<li>Demonstrate your knowledge of correct maritime communications procedures by making at least three calls to another vessel, marinas, bridges, or locks.</li>
-
::*Name relative bearings expressed in both degrees and points. Be able to report objects in view and wind directions with respect to the boat, and know the duties of a lookout.
+
<li>Galley
-
::*Name three kinds of devices used aboard ship for measuring speed and/or distance traveled and, if possible, demonstrate their use.
+
<ol type=i>
-
::*Make a dead reckoning table of compass and distances (minimum three legs) between two points, plot these on a chart, and determine the final position.
+
<li>Before an activity, submit a menu that uses cooked and uncooked dishes, a list of provisions, and estimated costs for a day’s meal (breakfast, lunch, and dinner). Once the provision list is approved, help obtain the items on the list.</li>
-
::''Note:'' It is best if this requirement can be met while under way. If this is not possible, it may be simulated, but the courses and charts used must be those in the normal cruising area of the ship.
+
<li>Explain the use of charcoal, pressurized alcohol, and propane. Include
-
::'''''References:''''' See "Piloting and Rules of the Road" on page 172 and "Speed Logs" on page 203.
+
safety precautions for each.</li>
-
:10. '''Communications:''' Name the three principal methods of visual signaling and explain the advantages and limitations of each method.
+
<li>Prepare breakfast, lunch, and dinner while on the activity. Demonstrate your ability to properly use the galley equipment or personal cooking gear generally used by your ship.</li>
-
::*Name the three principal types of radiotelephone equipment in marine use and demonstrate your knowledge of correct radiotelephone procedures.
+
<li>Demonstrate appropriate sanitation techniques for food preparation and meal cleanup.</li>
-
::'''''References:''''' "Communications Signaling" on page 222 and "Radiotelephone Procedures" on page 200.
+
</ol>
-
:11. '''Time:''' Understand Universal Coordinated Time (Greenwich mean time) and zone time, and demonstrate the ability to convert from one to the other for your local area. Name the seven watches and bell time. Understand the 24-hour system of telling time.
+
</ol>
-
::'''''References:''''' See "Time" on page 230 and "Watches and Bell Time Contest" on page 36.
+
<li>Marlinspike Seamanship</li>
-
:12. '''Swimming:''' Meet the requirements for the [[Swimming]] merit badge.
+
<ol type=a>
-
::'''''References:''''' See "[[Safe Swim Defense]]" on page 250 and Swimming merit badge pamphlet, No. 33352.
+
<li>Name the various materials used to manufacture rope, the advantages and disadvantages of each, and the characteristics of laid and braided rope. Discuss the meaning of lay, thread, strand, and hawser. Explain how rope is sized and measured.</li>
-
:13. '''Cruising:''' Take part in the planning and make a two-day (including overnight) cruise in an approved craft under leadership. Submit a satisfactory log of the cruise.
+
<li>Using both large and small lines, tie and explain the use of the following knots: stevedore’s knot, French (double) bowline, bowline on a bight, timber hitch, rolling hitch, marline hitch, and midshipman’s (taut-line) hitch.</li>
-
::*Name the wheel or helm orders specified in the current Pilot Rules manual. While on the cruise, perform the duties of a helmsman.
+
<li>Demonstrate your ability to secure a line to pilings, bitts, cleats, and rings, and to coil, flake, and flemish a line.</li>
-
::''Note:'' For each day of the cruise, fill out a cruise log.
+
<li>Demonstrate how to cut and heat-seal a synthetic line and whip the end of plain-laid line using waxed cord or similar material.</li>
-
::'''''References:''''' See "Sample Plan--Long Cruise" on page 72 and "Helmsmanship" on page 220.
+
</ol>
-
:14. '''Safety:''' Know the man overboard, fire, abandon ship, and all other drills used by your ship.
+
<li>Boat Handling</li>
-
::*List the equipment that should be contained in an abandon ship bag, and list the duties to be performed before abandoning ship.
+
<ol type=a>
-
::*List safety equipment required by law for your ship's main vessel. Discuss [[Safety Afloat|BSA Safety Afloat]] with a ship's officer.
+
<li>Name the principal parts of a typical sailboat and a runabout.</li>
-
::'''''References:''''' See "Boating Safety" on page 242; "Overloading or Improper Loading Equals Boating Accidents" on page 254; ''BSA Safety Afloat Training Outline'', No. 34159; and ''Federal Requirements and Safety Tips for Recreational Boats'' (U.S. Coast Guard).
+
<li>Name the principal parts of the masts, booms, spars, standing and running rigging, and sails of a gaff- or Marconi-rigged sloop, schooner, and ketch or yawl.</li>
-
:15. '''Galley:''' While on a cruise or at a camp, prepare or take charge of a breakfast, lunch, and dinner, including boiled, fried, and uncooked dishes. Demonstrate your ability to properly use the galley equipment or personal cooking gear generally used aboard your craft. Demonstrate appropriate sanitation techniques for food preparation and meal cleanup.
+
<li>Describe the identifying characteristics of a sloop, ketch, yawl, cutter, and schooner.</li>
-
::*Submit a menu, list of provisions, and estimated costs before meeting the above requirement.
+
<li>Demonstrate your ability to handle a rowboat by doing the following: row in a straight line for a quarter mile, stop, make a pivot turn, return to the starting point and backwater in a straight line for 50 yards/meters. Make a turn and return to the starting point.</li>
-
::*Explain the use of charcoal, pressurized alcohol, propane, and compressed natural gas stoves, including safety precautions for each.
+
</ol>
-
::'''''References:''''' See "Good Galley--Good Cruise" on page 73, "Fire Prevention" on page 248, and [[Cooking]] merit badge pamphlet, No. 33349.
+
<li>Anchoring</li>
-
:16. '''Sailing:''' Name the principal parts of the masts, booms, spars, standing and running rigging, and sails of a gaff- or Marconi-rigged sloop, schooner, and ketch or yawl.
+
<ol type=a>
-
::*Describe the identifying characteristics of a sloop, ketch, yawl, cutter, and schooner.
+
<li>Name the parts of a stock anchor and a stockless anchor.</li>
-
::'''''Reference:''''' See "Larger Sailing Craft" on page 266 and appendix A.
+
<li>Describe five types of anchors. Describe how each type holds the bottom, the kind of bottom in which it holds best, and the advantages or disadvantages of each type.</li>
-
:17. '''Work:''' As a Seaman Apprentice log at least 16 hours of work on ship equipment, projects, or activities other than regular ship meetings, parties, dances, or fun events.
+
<li>Calculate the amount of anchor rode necessary for your ship’s primary vessel in the following depths: 10, 20, and 30 feet in normal and storm conditions.</li>
-
::''Note:'' Arrange this work through the ship's officers.
+
<li>Demonstrate the ability to set and weigh anchor.</li>
-
:18. '''Electives:''' Do any three of the following.
+
</ol>
-
::''Note:'' Many ships place emphasis on differing skills because of the nature of their programs. Check with ship's petty officers before selecting electives to ensure that they will be consistent with the ship's program.
+
<li>Navigation Rules</li>
-
::a. '''''Drill:''''' Demonstrate your ability to execute commands in close-order drill.
+
<ol type=a>
-
:::'''''Reference:''''' See "Drill Ship Formations and Movements" on page 44.
+
<li>Explain the purpose of Navigation Rules, International and Inland.</li
-
::b. '''''Signaling:''''' Send and receive semaphore messages using proper procedures at a rate of at least 30 letters a minute.
+
<li>Know the general “Rule of Responsibility.”</li>
-
:::'''''Reference:''''' See "Semaphone" on page 223.
+
<li>Define stand-on and give-way vessels for the following situations: meeting, crossing, and overtaking for both power and sailing vessels.</li>
-
::c. '''''Compass:''''' Box the compass to 32 points and demonstrate your ability to compute the degree heading for each point. Describe the relationship between the 32 points and the relative bearing system using points.
+
<li>Explain “Responsibility Between Vessels” (vessel priority).</li>
-
:::'''''Reference:''''' See "Mariner's Compass" on page 173.
+
<li>Explain the navigation lights required for power-driven and sailing vessels underway. Explain what is required for a vessel under oars.</li>
-
::d. '''''Yacht Racing:''''' Describe the procedures used in yacht racing, and the signals used by the race committee to start a race, and serve as a crew member in a race sailed under current ''International Sailing Federation Rules''.
+
<li>Describe the sound signals for maneuvering, warning, and restricted visibility.</li>
-
:::''Note:'' Secure the help of your ship's officers to obtain a copy of the current version of the ISAF racing rules from the U.S. Sailing Association and secure a berth on your nearest qualified yacht club race, or sail in your local council or regional sailing races.
+
</ol>
-
::e. '''''Sailing:''''' In a cat-rigged or similar small boat, demonstrate the ability to sail singlehandedly a triangular course (leeward, windward, and reaching marks). Demonstrate beating, reaching, and running. A qualified instructor must observe this.
+
<li>Piloting and Navigation</li>
-
:::'''''Reference:''''' See appendix A.
+
<ol type=a>
-
::f. '''''Ornamental Ropework:''''' Demonstrate your ability to make a three-strand turk's head and a three-stand monkey's fist. Using either ornamental knot, make up a heaving line.
+
<li>Demonstrate your understanding of latitude and longitude. Using a Mercator chart, demonstrate that you can locate your position from given coordinates and determine the coordinates of at least five aids to navigation.</li>
-
:::''Note:'' Most ornamental ropework is far too complicated to describe and illustrate effectively within a manual of this type. Secure the help of a consultant and read the literature the consultant recommends.
+
<li>Explain the degree system of compass direction. Explain variation and deviation and how they are used to convert between true headings and bearings to compass headings and bearings.</li>
-
::g. '''''Engines:''''' Perform routine maintenance on your ship's propulsion system, including filter, spark plug, oil changes, and other appropriate proper fueling procedures. Refer to operation manuals or ship officers for correct procedures.
+
<li>Describe three kinds of devices used aboard ship for measuring speed and/or distance traveled and, if possible, demonstrate their use.</li>
-
:::'''''Reference:''''' See "Engines" on page 162.
+
<li>Understand Universal Coordinated Time (Greenwich Mean Time or Zulu Time) and zone time. Demonstrate your ability to convert from one to the other for your local area.</li>
 +
<li>Explain the 24-hour time system and demonstrate that you can convert between 12- and 24-hour time.</li>
 +
<li>Make a dead reckoning table of compass and distances (minimum three legs) between two points, plot these on a chart, and determine the final position.<br/>
 +
<b><i>Note:</i></b> Ideally this requirement should be met while underway. If this is not possible, it may be simulated using charts.</li>
 +
</ol>
 +
<li>Practical Deck Seamanship</li>
 +
<ol type=a>
 +
<li>Name the seven watches and explain bell time.</li>
 +
<li>Explain the duties of a lookout and demonstrate how to report objects in view and wind directions with respect to the vessel.</li>
 +
<li>Name relative bearings expressed in degrees.</li>
 +
<li>While underway, serve as a lookout for one watch.
 +
<li>Demonstrate the use of wheel or helm commands found in the Sea Scout Manual.
 +
<li>Supervise and contribute to the cruise log for three days of cruising (one cruise or a combination of day cruises). Submit the cruise logs to your Skipper.</li>
 +
</ol>
 +
<li>Environment<br/>
 +
Discuss with an adult leader the Federal Water Pollution Control Act as related to oil discharges. Explain what a “Discharge of Oil Prohibited” placard is and find it aboard your ship’s vessels.</li>
 +
<li>Cruising</li>
 +
<ol type=a>
 +
<li>Plan and participate in an overnight cruise in an approved craft under leadership that lasts a minimum of 36 hours.</li>
 +
<li>While on the cruise, perform the duties of a helmsman for at least 30 minutes.</li>
 +
</ol>
 +
<li>Boating Safety Course<br/>
 +
Successfully complete a boating safety course approved by the National Association of State Boating Law Administrators (NASBLA) offered by one of the following agencies: a state boating agency, the United States Power Squadrons, the United States Coast Guard Auxiliary, or other private or military education courses.</li>
 +
<li>Service<br/>
 +
As an Apprentice, log at least 16 hours of work on ship equipment, projects, or activities other than regular ship meetings, parties, dances, or fun events.<br/>
 +
<b><i>Note:</i></b> Arrange for this work through the ship’s officers.
 +
<li>Electives—Do any three of the following:</li>
 +
<ol type=a>
 +
<li>Drill: Demonstrate your ability to execute commands in close-order drill.</li>
 +
<li>Yacht Racing: Describe the procedures used in yacht racing and the signals used by the race committee to start a race. Serve as a crew member in a race sailed under current International Sailing Federation Rules.</li>
 +
<li>Sailing: In a cat-rigged or similar small vessel, demonstrate your ability to sail single-handedly a triangular course (leeward, windward, and reaching marks). Demonstrate beating, reaching, and running. A qualified sailing instructor should observe this requirement.</li>
 +
<li>Ornamental Ropework: Make a three-strand Turk’s head and a three-strand monkey’s fist. Using either ornamental knot, make up a heaving line.</li>
 +
<li>Engines: Perform routine maintenance on your ship’s propulsion system, including filter, spark plug, oil changes, proper fueling procedures and other routine maintenance tasks. Refer to operations manuals or your ship’s adult leaders for correct procedures and guidance.</li>
 +
<li>USPS: Join a local Power Squadron as an Apprentice member.</li>
 +
<li>Boatswain Call: Demonstrate your ability to use a boatswain’s pipe by making the following calls—word to be passed, boat call, veer, all hands, pipe down, and piping the side.</li>
 +
</ol>
 +
</ol>
<includeonly>{{SeaScoutingHB}}</includeonly>
<includeonly>{{SeaScoutingHB}}</includeonly>
<noinclude>{{ReqFooter}}[[Category:Protected Venturing requirement pages]]</noinclude>
<noinclude>{{ReqFooter}}[[Category:Protected Venturing requirement pages]]</noinclude>

Revision as of 19:52, August 14, 2012


Mobile Menus: Cub Scouts - Boy Scouts - Varsity - Venturing

Ordinary

  1. Ideals
    1. Explain the symbolism of the Sea Scout emblem.
    2. Give a brief oral history of the U.S. flag.
    3. Demonstrate how to fly, hoist, lower, fold, display and salute the U.S. flag. Explain flag etiquette and protocols for both land and sea.
  2. Active Membership
    1. Attend at least 75 percent of your ship’s meetings and activities for six months.
      Note: Check with your ship’s yeoman.
    2. Do one of the following. Recruit a new member for your ship and follow through until the new member is registered and formally admitted with an admissions ceremony, or assist in planning and carrying out a ship recruiting activity, such as an open house or joint activity with a youth group or organization (another Sea Scout ship will not count).
  3. Leadership
    1. Complete quarterdeck training, either as an officer or as a prospective officer.
    2. Serve as an activity chair for a major ship event. Responsibilities should include planning, directing, and evaluating the event.
  4. Swimming
    Pass all requirements for the BSA’s Swimming merit badge.
  5. Safety
    1. Discuss BSA Safety Afloat with an adult leader.
    2. Describe the safety equipment required by law for your ship’s primary vessel.
    3. Develop a ship’s station bill for your ship and review it with an adult leader.
    4. Plan and practice the following drills: man overboard, fire, and abandon ship.
    5. Describe three types of equipment used in marine communications.
    6. Demonstrate your knowledge of correct maritime communications procedures by making at least three calls to another vessel, marinas, bridges, or locks.
    7. Galley
      1. Before an activity, submit a menu that uses cooked and uncooked dishes, a list of provisions, and estimated costs for a day’s meal (breakfast, lunch, and dinner). Once the provision list is approved, help obtain the items on the list.
      2. Explain the use of charcoal, pressurized alcohol, and propane. Include safety precautions for each.
      3. Prepare breakfast, lunch, and dinner while on the activity. Demonstrate your ability to properly use the galley equipment or personal cooking gear generally used by your ship.
      4. Demonstrate appropriate sanitation techniques for food preparation and meal cleanup.
  6. Marlinspike Seamanship
    1. Name the various materials used to manufacture rope, the advantages and disadvantages of each, and the characteristics of laid and braided rope. Discuss the meaning of lay, thread, strand, and hawser. Explain how rope is sized and measured.
    2. Using both large and small lines, tie and explain the use of the following knots: stevedore’s knot, French (double) bowline, bowline on a bight, timber hitch, rolling hitch, marline hitch, and midshipman’s (taut-line) hitch.
    3. Demonstrate your ability to secure a line to pilings, bitts, cleats, and rings, and to coil, flake, and flemish a line.
    4. Demonstrate how to cut and heat-seal a synthetic line and whip the end of plain-laid line using waxed cord or similar material.
  7. Boat Handling
    1. Name the principal parts of a typical sailboat and a runabout.
    2. Name the principal parts of the masts, booms, spars, standing and running rigging, and sails of a gaff- or Marconi-rigged sloop, schooner, and ketch or yawl.
    3. Describe the identifying characteristics of a sloop, ketch, yawl, cutter, and schooner.
    4. Demonstrate your ability to handle a rowboat by doing the following: row in a straight line for a quarter mile, stop, make a pivot turn, return to the starting point and backwater in a straight line for 50 yards/meters. Make a turn and return to the starting point.
  8. Anchoring
    1. Name the parts of a stock anchor and a stockless anchor.
    2. Describe five types of anchors. Describe how each type holds the bottom, the kind of bottom in which it holds best, and the advantages or disadvantages of each type.
    3. Calculate the amount of anchor rode necessary for your ship’s primary vessel in the following depths: 10, 20, and 30 feet in normal and storm conditions.
    4. Demonstrate the ability to set and weigh anchor.
  9. Navigation Rules
    1. Explain the purpose of Navigation Rules, International and Inland.</li
    2. Know the general “Rule of Responsibility.”
    3. Define stand-on and give-way vessels for the following situations: meeting, crossing, and overtaking for both power and sailing vessels.
    4. Explain “Responsibility Between Vessels” (vessel priority).
    5. Explain the navigation lights required for power-driven and sailing vessels underway. Explain what is required for a vessel under oars.
    6. Describe the sound signals for maneuvering, warning, and restricted visibility.
  10. Piloting and Navigation
    1. Demonstrate your understanding of latitude and longitude. Using a Mercator chart, demonstrate that you can locate your position from given coordinates and determine the coordinates of at least five aids to navigation.
    2. Explain the degree system of compass direction. Explain variation and deviation and how they are used to convert between true headings and bearings to compass headings and bearings.
    3. Describe three kinds of devices used aboard ship for measuring speed and/or distance traveled and, if possible, demonstrate their use.
    4. Understand Universal Coordinated Time (Greenwich Mean Time or Zulu Time) and zone time. Demonstrate your ability to convert from one to the other for your local area.
    5. Explain the 24-hour time system and demonstrate that you can convert between 12- and 24-hour time.
    6. Make a dead reckoning table of compass and distances (minimum three legs) between two points, plot these on a chart, and determine the final position.
      Note: Ideally this requirement should be met while underway. If this is not possible, it may be simulated using charts.
  11. Practical Deck Seamanship
    1. Name the seven watches and explain bell time.
    2. Explain the duties of a lookout and demonstrate how to report objects in view and wind directions with respect to the vessel.
    3. Name relative bearings expressed in degrees.
    4. While underway, serve as a lookout for one watch.
    5. Demonstrate the use of wheel or helm commands found in the Sea Scout Manual.
    6. Supervise and contribute to the cruise log for three days of cruising (one cruise or a combination of day cruises). Submit the cruise logs to your Skipper.
  12. Environment
    Discuss with an adult leader the Federal Water Pollution Control Act as related to oil discharges. Explain what a “Discharge of Oil Prohibited” placard is and find it aboard your ship’s vessels.
  13. Cruising
    1. Plan and participate in an overnight cruise in an approved craft under leadership that lasts a minimum of 36 hours.
    2. While on the cruise, perform the duties of a helmsman for at least 30 minutes.
  14. Boating Safety Course
    Successfully complete a boating safety course approved by the National Association of State Boating Law Administrators (NASBLA) offered by one of the following agencies: a state boating agency, the United States Power Squadrons, the United States Coast Guard Auxiliary, or other private or military education courses.
  15. Service
    As an Apprentice, log at least 16 hours of work on ship equipment, projects, or activities other than regular ship meetings, parties, dances, or fun events.
    Note: Arrange for this work through the ship’s officers.
  16. Electives—Do any three of the following:
    1. Drill: Demonstrate your ability to execute commands in close-order drill.
    2. Yacht Racing: Describe the procedures used in yacht racing and the signals used by the race committee to start a race. Serve as a crew member in a race sailed under current International Sailing Federation Rules.
    3. Sailing: In a cat-rigged or similar small vessel, demonstrate your ability to sail single-handedly a triangular course (leeward, windward, and reaching marks). Demonstrate beating, reaching, and running. A qualified sailing instructor should observe this requirement.
    4. Ornamental Ropework: Make a three-strand Turk’s head and a three-strand monkey’s fist. Using either ornamental knot, make up a heaving line.
    5. Engines: Perform routine maintenance on your ship’s propulsion system, including filter, spark plug, oil changes, proper fueling procedures and other routine maintenance tasks. Refer to operations manuals or your ship’s adult leaders for correct procedures and guidance.
    6. USPS: Join a local Power Squadron as an Apprentice member.
    7. Boatswain Call: Demonstrate your ability to use a boatswain’s pipe by making the following calls—word to be passed, boat call, veer, all hands, pipe down, and piping the side.


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