Template:Quartermaster Award/req

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<noinclude>{{ReqHeader}}<br></noinclude><div></div>
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===Ideals===
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<ol type=1>
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1. Lead a discussion on the subject participating citizenship at a ship meeting or with a separate group of your peers.
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<li>Ideals</li>
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:Reference: See "Leading a Discussion" on page 52.
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<ol type=a>
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<li>Initiate a discussion on the ideals stated in the Sea Promise.</li>
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2. Write and submit a paper of about 200 words that tells how and what your ship can do to contribute to the world fellowship of Scouting.
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<li>Prepare a written analysis, offering recommendations for improvements regarding one of the following ship's programs: bylaws and code, training programs, ceremonies, quarterdeck meetings, recruiting programs, or fund-raising.</li>
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:Or
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</ol>
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Prepare a written analysis of one of the following: your ship's bylaws, constitution, administration, or ceremonies and make recommendations for change to your ship's Quarterdeck.
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<li>Active Membership</li>
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:Reference: See [[Citizenship in the World]] merit badge pamphlet, No. 33260.
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<ol type=a>
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<li>Attend at least 75 percent of your ship's meetings and special activities for 18 months. Note: Check with your ship's yeoman.</li>
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===Active Membership===
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<li>Present a talk or program at least 15 minutes long on Sea Scouts to a service club, religious organization, PTA, or other adult organization.</li>
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3. Attend at least 75 percent of your ship's meetings and special activities for 18 months (including previous service of Apprentice, Ordinary, and Able).
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</ol>
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:Note: Check with your ship's yeoman.
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<li>Leadership</li>
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<ol type=a>
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4. Present a brief talk or program (15 minutes in length is suggested) on Sea Scouting at a service club, religious organization, PTA, or other adult organization.
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<li>Quartermaster Project: While an Able Sea Scout, plan, develop, and demonstrate leadership to others in a service project that is helpful to any religious institution, school, or your community. The project plan must be approved by your Skipper and ship committee and approved by the council or district advancement committee before you start. This service project should involve your ship and at least one other group.</li>
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:Reference: See "Making a Speech" on page 51.
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<li>Officer: Either serve as an elected officer for at least six months or serve as an activity chair for three major events (These events are in addition to the Able requirement.)</li>
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<li>Quartermaster Cruise: Take command of a vessel with a crew of not less than four Sea Scouts for at least 40 consecutive hours, including two nights. You must delegate and supervise all duties. During the cruise complete the following: Inspect the vessel for required equipment; supervise all menu preparation; prepare the boat to get underway with a proper checklist approved by the adult leaders; anchor, dock, and maintain course by commands to the helmsman; remain underway for an extended period during darkness; and discuss appropriate nighttime running procedures. While underway, perform the following drills: man overboard, damage control, abandon ship, fire, collision, and any other drills used by your ship. During this cruise no substantial errors may be committed.</li>
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5. While an [[Able Sea Scout]], plan, develop, and give leadership to others in a service project helpful to any religious institution, any school, or your community. The project idea must be approved by your Skipper and ship committee and approved by the council or district before you start. This service project should involved your ship and at least one other group.
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<center>or</center>
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Note: You must use the [[Eagle Scout Leadership Service Project|Eagle Scout Service Project]] [http://www.nesa.org/trail/manual.html Workbook, No. 18-927]] in meeting this requirement.
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Successfully complete SEAL (Sea Scout Advanced Leadership) training.
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:References: See page 83 and Eagle Scout Service Project Workbook, No. 18-927, and Quartermaster Service Project Workbook.
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</ol>
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<li>Swimming<br/>
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===Special Skills===
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Either complete the requirements for BSA Lifeguard or complete a Red Cross lifesaving course or other certified lifesaving course.</li>
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6. '''Boats:''' Demonstrate and teach the [[Motorboating]] merit badge. Know the principles of springing into and out from a dock, from both bow and stern, using an engine depending on the type of craft used by your ship.
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<li>Safety</li>
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:Take charge of the craft used by your ship, or suitable powered craft and give all necessary commands to the crew while coming alongside and getting under way in several wind and current situations.
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<ol type=a>
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:References: See "Orders to the Crew" on page 155 and Motorboating merit badge pamphlet, No. 33294.
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<li>Know the heavy-weather precautions taken aboard both power and sailing vessels when dangerous weather approaches, and demonstrate these precautions aboard the vessel used by your ship.</li>
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:Note: The purpose of this requirement is to demonstrate a knowledge of the effect of propeller, steering, and hull in boat handling.
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<li>Know the special precautions that should be taken when limited visibility is encountered.</li>
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<li>Draw the International Code flags and pennants from memory and give the single-letter meanings (Alpha = Have diver down, keep clear) of the flags. Show how to use the book International Code of Signals.</li>
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7. '''Marlinspike Seamanship:''' Teach the [[Ordinary]] and [[Able]] requirements No. 7, Marlinspike Seamanship to a crew. Demonstrate an eye splice in double braided line.
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</ol>
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:References: See pages 123 through 145 and pages 154 through 155.
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<li>Marlinspike Seamanship</li>
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<ol type=a>
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8. '''Ground Tackle:''' Teach the [[Ordinary]] and [[Able]] requirements No. 8, Ground Tackle, to a crew.
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<li>Teach the Apprentice, Ordinary, and Able marlinspike seamanship requirements to a crew.</li>
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Know the methods of bringing a boat to anchor or mooring with special emphasis on wind and current with respect to the vessel's course and speed.
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<li>Make an eye splice in double-braided line.</li>
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:Take charge of the craft used by your ship and give all commands to the crew for anchoring and weighing anchor in several different wind and current situations.
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</ol>
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:Take charge of the craft used by your ship and give all commands to the crew for picking up a mooring buoy and properly mooring the vessel in several wind and current situations.
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<li>Boat Handling</li>
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:Reference: See "Ground Tackle" on page 145.
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<ol type=a>
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:Note: Depending on the type of craft used by your ship, this requirement may be met either under sail or power.
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<li>Take charge of the craft used by your ship and give all commands to the crew for picking up a mooring buoy and properly mooring the vessel in several wind and current situations.</li>
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<li>Demonstrate and teach the principles of springing into and out from a dock, from both bow and stern, using an engine depending on the type of vessel used by your ship.</li>
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9. '''Piloting:''' Teach the Ordinary requirement No. 9 and [[Able]] requirement No. 15 to a crew.
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<li>Teach Ordinary and Able boat handling requirements to a crew.</li>
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Know the methods of fixing a boat's position in limited visibility, and the special precautions that should be taken when limited visibility is encountered.
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</ol>
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:References: See "Piloting and Rules of the Road" on page 170 and "Navigation and Weather" on page 223.
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<li>Anchoring</li>
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<ol type=a>
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10. '''Signaling:''' Draw the international code flags and pennants from memory and give the single-letter meanings of the flags. Demonstrate your ability to use the book, International Code of Signals.
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<li>Teach the Ordinary and Able anchoring requirements to a crew.</li>
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:Note: The International Code of Signals may be secured from most marine supply stores.
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<li>Know the methods of bringing a vessel to anchor and a mooring with special emphasis on wind and current with respect to the vessel's course and speed.</li>
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:Reference: See "The International Code Flags" on page 222.
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<li>Take charge of a vessel used by your ship and give all commands to the crew for setting and weighing anchor in several wind and current situations.</li>
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</ol>
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11. '''Swimming:''' Meet the requirements for [[BSA Lifeguard]] or Red Cross lifesaving, and obtain certification where applicable.
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<li>Navigation Rules<br/>
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:References: BSA Lifeguard Counselor Guide, No. 34536, and Application for BSA Lifeguard, No. 34435.
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Teach the Ordinary navigation rules requirements to a crew.
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</li>
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12. '''Cruising:''' Take command of a vessel with a crew of not less than four Sea Scouts for at least 48 hours (including two consecutive nights). Do no work while in command. You must delegate all duties and supervise only. During the cruise complete the following:
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<li>Piloting and Navigation</li>
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:a. Inspect the vessel for required equipment.
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<ol type=a>
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:b. Supervise the menu preparation.
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<li>Teach the Ordinary and Able piloting requirements to a crew.</li>
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:c. Prepare the boat to get under way with a proper checklist.
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<li>Know the methods of fixing a boat's position in limited visibility.</li>
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:d. Anchor, dock, and maintain course by commands to the helmsman.
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</ol>
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:e. Remain under way for at an extended period during darkness. Discuss appropriate nighttime running procedures.
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<li>Weather</li>
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:f. While under way, perform man overboard, damage control, abandon ship, fire fighting, collision drills, and any other drills used by your ship.
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<ol type=a>
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: During this cruise no substantial errors may be committed. A competent adult leader should grade and observe this requirement and, if necessary for safety reasons, take command of the vessel.
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<li>Read and understand a local weather bulletin. Know how to obtain current marine and weather reports from the National Weather Service in your area by telephone, radio, or online.</li>
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<li>Demonstrate your ability to read a barometer, thermometer, anemometer, psychrometer, and weather vane. Be familiar with the Beaufort Wind Force Scale.</li>
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13. '''Safety:''' Know the heavy weather precautions taken aboard both power and sailing craft when dangerous weather approaches, and demonstrate these precautions aboard the craft used by your ship.
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<li>Demonstrate your knowledge of the weather signs for your local area, including cloud types. Prepare a 48-hour forecast and compare your forecast with the actual weather that occurred.</li>
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:Reference: See "Heavy Weather" on page 251.
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</ol>
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<li>Environment</li>
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14. '''Rules of the Road:''' Teach [[Able]] Requirement No. 14, Rules of the Road, and demonstrate a working knowledge of both international and inland navigation rules.
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<ol type=a>
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:Reference: See "Rules of the Road" on page 174.
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<li>Discuss the three types of marine sanitation devices and the laws governing sewage discharge.</li>
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<li>Explain what gray water is and how it should be handled in your boating area.</li>
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15.'''Weather:''' Demonstrate your ability to read a barometer, thermometer, anemometer, psychrometer, and weather vane. Be familiar with the Beaufort scale of winds and seas.
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<li>Explain what aquatic nuisance species are and how you can help stop their spread.</li>
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:Read and understand a local weather bulletin. Know how to obtain current marine and weather reports from the National Weather Service in your area either by telephone or radio.
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<li>Write a 500-word report on an aquatic environment (freshwater, coastal, estuary, or sanctuary). Include in the report the location, habitat, history, animals and plants that inhabit the area, its importance to man, current regulations, and what boaters can do to help preserve it for future generations.</li>
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:Know weather signs for your local area, including cloud types, and prepare a 48-hour forecast from them. Compare your forecast with the actual weather that occurred.
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</ol>
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:Reference: See "Weather" on page 235, and [[Weather]] merit badge pamphlet, No. 33274.
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<li>Electives - Do any four of the following.</li>
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<ol type=a>
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16.'''Electives:''' Do four of the following.
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<li>Sailing: Know the principles of handling a schooner, ketch, yawl, or other suitable sailing vessel. Under competent direction, take charge of a crew and demonstrate your ability to handle a suitable sailing vessel in all points of sail.</li>
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Note: Check with ship's officers before selecting electives to assure that they will be consistent with the ship's program.
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<li>Engines:</li>
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:a. '''Sailing:''' Know the principles of handling a schooner, ketch, yawl, or other suitable sailing craft. Under competent direction, take charge of a crew and demonstrate your ability to handle a suitable sailing craft in all points of sail.
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<ol type=i>
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:Note: The key to success here are the words competent direction. You must secure the guidance of the adult related to the sailboat you will use. Read the reference material he or she suggests, and learn by doing as you sail together.
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<li>Explain the principal features of steam turbine, turboelectric, direct reversing diesel, diesel-electric, gas turbine, nuclear, gasoline, and diesel engines and the relative advantages of each type.</li>
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<li>Explain the operation of spark ignition and compression ignition for internal combustion engines used aboard small vessels.</li>
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:b. '''Engines:''' Explain the principal features of steam turbine, turboelectric, direct reversing diesel, diesel-electric, gas turbine, nuclear, gasoline, and diesel engines and the relative advantages of each type.
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<li>Demonstrate your familiarity with the engine aboard the vessel used by your ship, including its principles of operation, fuel, lubrication, cooling and electrical systems, and their component parts.</li>
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:Understand the operation of spark ignition and compression ignition for internal combustion engines used aboard small craft.
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<li>Demonstrate your ability to locate and correct minor engine troubles according to the engine manufacturer's troubleshooting guide.</li>
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:Be familiar with the engine aboard the craft used by your ship, including its principles of operation, fuel, lubrication, cooling and electrical systems, and their component parts.
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</ol>
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:Be able to locate and correct minor engine troubles according to the engine manufacturer's troubleshooting guide.
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<li>Vessel Maintenance: Take charge of reconditioning or overhauling at least one of your ship's vessels, or take charge of hauling out the principal vessel used by your ship. In either case, lay out a plan of the work to be done in advance, including an estimate of the materials, tools, cost, and time involved.</li>
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:Note: With the help of your ship's officers, locate a consultant who has a knowledge of engines. Read the consultant's suggested reference material, and ask the consultant to relate this to the engine aboard your craft.
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<li>Electricity:</li>
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:Reference: See "Boat Maintenance and Engines" on page 157.
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<ol type=i>
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<li>Know and demonstrate the correct method of rescuing a person in contact with a live wire.</li>
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:c. '''Radio:''' Qualify for and obtain the Marine Radio Operator Permit as issued by the Federal Communications Commission.
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<li>Understand the construction of simple battery cells. Demonstrate the proper care of storage batteries.</li>
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:Note: Look in the blue pages of your local telephone book for the address and telephone number of your nearest U.S. Federal Communications Commission field office. Ask for an application and appropriate study materials, and secure the help of a qualified adult. Sight-impaired applicants will receive a special examination.
+
<li>Explain the difference between direct current and alternating current and the best uses for each.</li>
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<li>Demonstrate that you know how to replace fuses, reset circuit breakers, and properly splice shipboard electric cable.</li>
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:d. '''Boat Maintenance:''' Take charge of reconditioning or overhauling at least one of your ship's boats, or take charge of hauling out the principal craft used by your ship. In either case, lay out a plan of the work to be done in advance, including an estimate of the materials, tools, cost, and time involved.
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<li>Submit a diagram of the electrical system aboard the vessel used by your ship.
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:Note: Work closely with an adult leader of your ship to carry out this requirement.
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<li>Explain wire tables, the current-carrying capacity of circuits, and the hazards and prevention of electrical overloading.
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:Reference: See "Boat Maintenance and engines" on page 157.
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<li>Explain electrolysis as applied to the deterioration of a boat's underwater fittings by galvanic action and its prevention.
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</ol>
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:e. '''Electricity:''' Know and demonstrate the correct method of rescuing a person in contact with a live wire. Demonstrate the approved method of resuscitation.
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<li>Navigation:</li>
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:Understand the construction of simple battery cells. Demonstrate the proper care of storage batteries.
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<ol type=i>
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:Understand the difference between direct current and alternating current and the best uses for each.
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<li>Explain how the sextant works. Show how to use it and demonstrate measuring horizontal angles and altitudes.</li>
-
:Demonstrate that you know how to replace fuses, reset circuit breakers, and properly splice shipboard electric cable.
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<li>Find latitude by the altitude of Polaris or by the sun's altitude at local apparent noon. Demonstrate how longitude is determined.</li>
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:Submit a diagram of the electrical system aboard the craft used by your ship or aboard another craft.
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<li>Demonstrate finding error in the boat's compass by the sun's azimuth.</li>
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:Understand wire tables, the current-carrying capacity of circuits, and the hazards and prevention of electrical overloading.
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</ol>
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:Understand electrolysis as applied to the deterioration of a boat's underwater fittings by galvanic action and its prevention.
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<li>Drill: Demonstrate your ability to handle the ship's company in close-order drill. Do all required maneuvers.</li>
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:Note: Secure the help of a qualified adult to help you understand the wiring of your boat and the effects of galvanic action on the underwater fittings of your boat.
+
<li>Piloting: Under competent direction, assume the duties of navigator of your ship's vessel. Plot its projected course between two ports at least two hours apart and cruise that course mooring to mooring handling all piloting duties. The cruise should be made in daylight hours with good visibility.</li>
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:Reference: See "Electrical Systems" on page 167.
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<li>Yacht Racing Crew: Take charge of a crew in a race using current ISAF racing rules.</li>
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<li>Rigging: Demonstrate your ability to splice and handle wire rope, attach wire rope fittings, and complete a safety and tuning inspection of a ship vessel.</li>
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:f. '''Navigation:''' Understand how the sextant works. Show how to use it and demonstrate measuring horizontal angles and altitudes. Understand the navigator's day's work.
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<li>USPS: As an apprentice member of the United States Power Squadrons complete the Advanced Piloting course.</li>
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:Demonstrate finding latitude by the altitude of Polaris or by the sun's altitude at local apparent noon. Demonstrate how longitude is determined.
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</ol>
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:Demonstrate finding error in the boat's compass by the sun's azimuth.
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</ol>
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:Note: Celestial navigation and sextant use are far too complicated to describe and illustrate effectively in a manual of this type. Secure the help of a consultant and read the literature he or she recommends.
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-
 
+
-
:g. '''Drill:''' Demonstrate the ability to handle the ship's company in close-order drill. Do all required maneuvers.
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:Reference: See pages 44 through 50.
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-
 
+
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:h. '''Piloting:''' Under competent direction, assume the con of your ship's vessel. Plot its projected course between two ports, and cruise that course mooring to mooring, handling all piloting duties and acting as officer of the deck. The cruise should be made in daylight hours with good visibility.
+
-
:Reference: See pages 170 through 218.
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-
 
+
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:i '''Yacht Racing Crew:''' Take charge of a crew in a race using current ISAF racing rules.
+
-
 
+
-
:j. '''Rigging:''' Demonstrate your ability to splice and handle wire rope, attach wire rope fittings, and complete a safety and tuning inspection of a ship vessel.
+
-
:References: See "Splicing" on page 133 and "Wire Rope" on page 137.
+
<includeonly>{{SeaScoutingHB}}</includeonly>
<includeonly>{{SeaScoutingHB}}</includeonly>
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<noinclude>[[Category:Protected Venturing requirement pages]]</noinclude>
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<noinclude>{{ReqFooter}}[[Category:Protected Venturing requirement pages]]</noinclude>

Current revision


Mobile Menus: Cub Scouts - Boy Scouts - Varsity - Venturing
  1. Ideals
    1. Initiate a discussion on the ideals stated in the Sea Promise.
    2. Prepare a written analysis, offering recommendations for improvements regarding one of the following ship's programs: bylaws and code, training programs, ceremonies, quarterdeck meetings, recruiting programs, or fund-raising.
  2. Active Membership
    1. Attend at least 75 percent of your ship's meetings and special activities for 18 months. Note: Check with your ship's yeoman.
    2. Present a talk or program at least 15 minutes long on Sea Scouts to a service club, religious organization, PTA, or other adult organization.
  3. Leadership
    1. Quartermaster Project: While an Able Sea Scout, plan, develop, and demonstrate leadership to others in a service project that is helpful to any religious institution, school, or your community. The project plan must be approved by your Skipper and ship committee and approved by the council or district advancement committee before you start. This service project should involve your ship and at least one other group.
    2. Officer: Either serve as an elected officer for at least six months or serve as an activity chair for three major events (These events are in addition to the Able requirement.)
    3. Quartermaster Cruise: Take command of a vessel with a crew of not less than four Sea Scouts for at least 40 consecutive hours, including two nights. You must delegate and supervise all duties. During the cruise complete the following: Inspect the vessel for required equipment; supervise all menu preparation; prepare the boat to get underway with a proper checklist approved by the adult leaders; anchor, dock, and maintain course by commands to the helmsman; remain underway for an extended period during darkness; and discuss appropriate nighttime running procedures. While underway, perform the following drills: man overboard, damage control, abandon ship, fire, collision, and any other drills used by your ship. During this cruise no substantial errors may be committed.
    4. or

      Successfully complete SEAL (Sea Scout Advanced Leadership) training.

  4. Swimming
    Either complete the requirements for BSA Lifeguard or complete a Red Cross lifesaving course or other certified lifesaving course.
  5. Safety
    1. Know the heavy-weather precautions taken aboard both power and sailing vessels when dangerous weather approaches, and demonstrate these precautions aboard the vessel used by your ship.
    2. Know the special precautions that should be taken when limited visibility is encountered.
    3. Draw the International Code flags and pennants from memory and give the single-letter meanings (Alpha = Have diver down, keep clear) of the flags. Show how to use the book International Code of Signals.
  6. Marlinspike Seamanship
    1. Teach the Apprentice, Ordinary, and Able marlinspike seamanship requirements to a crew.
    2. Make an eye splice in double-braided line.
  7. Boat Handling
    1. Take charge of the craft used by your ship and give all commands to the crew for picking up a mooring buoy and properly mooring the vessel in several wind and current situations.
    2. Demonstrate and teach the principles of springing into and out from a dock, from both bow and stern, using an engine depending on the type of vessel used by your ship.
    3. Teach Ordinary and Able boat handling requirements to a crew.
  8. Anchoring
    1. Teach the Ordinary and Able anchoring requirements to a crew.
    2. Know the methods of bringing a vessel to anchor and a mooring with special emphasis on wind and current with respect to the vessel's course and speed.
    3. Take charge of a vessel used by your ship and give all commands to the crew for setting and weighing anchor in several wind and current situations.
  9. Navigation Rules
    Teach the Ordinary navigation rules requirements to a crew.
  10. Piloting and Navigation
    1. Teach the Ordinary and Able piloting requirements to a crew.
    2. Know the methods of fixing a boat's position in limited visibility.
  11. Weather
    1. Read and understand a local weather bulletin. Know how to obtain current marine and weather reports from the National Weather Service in your area by telephone, radio, or online.
    2. Demonstrate your ability to read a barometer, thermometer, anemometer, psychrometer, and weather vane. Be familiar with the Beaufort Wind Force Scale.
    3. Demonstrate your knowledge of the weather signs for your local area, including cloud types. Prepare a 48-hour forecast and compare your forecast with the actual weather that occurred.
  12. Environment
    1. Discuss the three types of marine sanitation devices and the laws governing sewage discharge.
    2. Explain what gray water is and how it should be handled in your boating area.
    3. Explain what aquatic nuisance species are and how you can help stop their spread.
    4. Write a 500-word report on an aquatic environment (freshwater, coastal, estuary, or sanctuary). Include in the report the location, habitat, history, animals and plants that inhabit the area, its importance to man, current regulations, and what boaters can do to help preserve it for future generations.
  13. Electives - Do any four of the following.
    1. Sailing: Know the principles of handling a schooner, ketch, yawl, or other suitable sailing vessel. Under competent direction, take charge of a crew and demonstrate your ability to handle a suitable sailing vessel in all points of sail.
    2. Engines:
      1. Explain the principal features of steam turbine, turboelectric, direct reversing diesel, diesel-electric, gas turbine, nuclear, gasoline, and diesel engines and the relative advantages of each type.
      2. Explain the operation of spark ignition and compression ignition for internal combustion engines used aboard small vessels.
      3. Demonstrate your familiarity with the engine aboard the vessel used by your ship, including its principles of operation, fuel, lubrication, cooling and electrical systems, and their component parts.
      4. Demonstrate your ability to locate and correct minor engine troubles according to the engine manufacturer's troubleshooting guide.
    3. Vessel Maintenance: Take charge of reconditioning or overhauling at least one of your ship's vessels, or take charge of hauling out the principal vessel used by your ship. In either case, lay out a plan of the work to be done in advance, including an estimate of the materials, tools, cost, and time involved.
    4. Electricity:
      1. Know and demonstrate the correct method of rescuing a person in contact with a live wire.
      2. Understand the construction of simple battery cells. Demonstrate the proper care of storage batteries.
      3. Explain the difference between direct current and alternating current and the best uses for each.
      4. Demonstrate that you know how to replace fuses, reset circuit breakers, and properly splice shipboard electric cable.
      5. Submit a diagram of the electrical system aboard the vessel used by your ship.
      6. Explain wire tables, the current-carrying capacity of circuits, and the hazards and prevention of electrical overloading.
      7. Explain electrolysis as applied to the deterioration of a boat's underwater fittings by galvanic action and its prevention.
    5. Navigation:
      1. Explain how the sextant works. Show how to use it and demonstrate measuring horizontal angles and altitudes.
      2. Find latitude by the altitude of Polaris or by the sun's altitude at local apparent noon. Demonstrate how longitude is determined.
      3. Demonstrate finding error in the boat's compass by the sun's azimuth.
    6. Drill: Demonstrate your ability to handle the ship's company in close-order drill. Do all required maneuvers.
    7. Piloting: Under competent direction, assume the duties of navigator of your ship's vessel. Plot its projected course between two ports at least two hours apart and cruise that course mooring to mooring handling all piloting duties. The cruise should be made in daylight hours with good visibility.
    8. Yacht Racing Crew: Take charge of a crew in a race using current ISAF racing rules.
    9. Rigging: Demonstrate your ability to splice and handle wire rope, attach wire rope fittings, and complete a safety and tuning inspection of a ship vessel.
    10. USPS: As an apprentice member of the United States Power Squadrons complete the Advanced Piloting course.


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