Wolf Adventure: Call of the Wild

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Resources include the Wolf Adventure: Call of the Wild worksheet Adobe Acrobat PDF, links, and cross-references to related awards.  Prev  -  Next  

Wolf Adventure: Call of the Wild

Wolf Adventure: Call of the Wild
Level:Wolf Scout

Cub Scout Adventures were designed to be as dynamic and relevant to today’s youth and families as possible by focusing on the following program objectives– the aims of Scouting and two strong Scouting methods: character development, participatory citizenship, personal fitness, outdoor skills and awareness. Once a Cub Scout has completed the six core adventures including one duty to God adventure, and one of his or his den’s choosing he will have earned his badge of rank. In addition to the adventures required for rank advancement, there are additional elective adventures that members of the den may earn.

Contents



Wolf Adventure: Call of the Wild requirements

Complete Requirements 1-4 plus at least one other.
  1. Attend one of the following:
    A. A pack or family campout
    B. An outdoor activity with your den or pack
    C. Day camp
    D. Resident camp
  2. With your family or den, make a list of possible weather changes that could happen during your outing according to the time of year you are outside. Tell how you will be prepared for each one.
  3. Do the following:
    A. Recite the Outdoor Code with your leader.
    B. Recite the Leave No Trace Principles for Kids with your leader. Talk about how these principles support the Outdoor Code.
    C. After your outdoor activity or campout, list the ways you demonstrated being careful with fire or other dangers.
  4. Show or demonstrate what to do:
    A. In case of a natural disaster such as an earthquake or flood.
    B. To keep from spreading your germs.
  5. Show how to tie an overhand knot and a square knot.
  6. While on a den or family outing, identify four different types of animals you see or explain evidence of their presence. Tell how you identified them.

    The text of these requirements may be locked. In that case, they can only be edited
    by an administrator.
    Please note any errors found in the above requirements on this article's Talk Page.

Notes

Each adventure is designed to take approximately two den meetings to implement. For some adventures, one of the meetings may be an outing, ranging from attending a sporting event as a den, to taking a hike, to visiting a museum or going on a campout. At the conclusion of each adventure, a recognition device (a metal belt loop with the image of the award on it) is awarded.

Worksheet A FREE workbook for Wolf Adventure: Call of the Wild is available here! Adobe Acrobat PDF
with the maps, charts, links, diagrams, and checklists you need!
Or click here to print just the Wolf Adventure: Call of the Wild requirements.
meritbadge.org has PDF and DOC versions of
Boy Scout merit badge workbooks, Webelos workbooks,
Cub Scout workbooks, and Nova Award workbooks.

Requirement resources


Related achievements, electives, or other awards

See also

External links

Cub Scout Adventures
Lion Adventures (stickers)
Required: Animal KindgomFun on the RunKing of the JungleLion's HonorMountain Lion
Optional: Build It Up, Knock It DownGizmos and GadgetsI'll Do It MyselfOn Your MarkPick My PathReady, Set, GrowRumble in the Jungle
Tiger Adventure Loops
Required: My Tiger JungleGames Tigers PlayTiger Circles: Duty to GodTeam TigerTiger BitesTigers in the Wild
Elective: Curiosity, Intrigue, and Magical Mysteries Earning Your Stripes Family Stories Floats and Boats Good Knights Rolling Tigers Sky is the Limit Stories in Shapes Tiger-iffic! Tiger: Safe and Smart Tiger Tag Tiger Tales Tiger Theater
Wolf Adventure Loops
Required: Call of the WildCouncil Fire (Duty to Country)Duty to God FootstepsHowling at the Moon Paws on the Path Running with the Pack
Elective: Adventures in Coins Air of the Wolf Code of the Wolf Collections and Hobbies Cubs Who Care Digging in the Past Finding Your Way Germs Alive! Grow Something Hometown Heroes Motor Away Paws of Skill Spirit of the Water
Bear Adventure Loops
Required: Bear ClawsBear NecessitiesFellowship and Duty to GodFur, Feathers, and Ferns Baloo the BuilderPaws for Action (Duty to Country)
Elective: Grin and Bear It A Bear Goes Fishing Bear Picnic Basket Beat of the Drum Critter Care Forensics Make It Move Marble Madness Roaring Laughter Robotics Salmon Run Super Science A World of Sound
Webelos/Arrow of Light Adventure Pins
Webelos required: Cast Iron Chef Duty to God and You First Responder Stronger Webelos Walkabout
Webelos/AOL elective: Adventures in ScienceAquanautArt ExplosionAware and CareBuild ItBuild My Own HeroCastawayEarth Rocks!EngineerFix ItGame DesignInto the WildInto the WoodsLooking Back, Looking ForwardMaestro!MoviemakingProject FamilySportsman
AOL required: Building a Better World Duty to God in Action Outdoorsman Scouting Adventure

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