Wolf Scout Adventures

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==Requirements==
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<center><big>MeritBadge.Org provides resources for [[Wolf Cub Scout|Wolf]] [[Cub Scout]] [[Wolf Electives|Electives]] and requirements<br> plus cross-references show how they lead into [[Belt Loops & Pins]] and other [[Cub Scout Awards|Awards]].<br> Special topics include [[Knots]] and [[Cub Scout Resident Camp]]. </big></center><br>
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__NOTOC__
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Once the rank badge has been earned, [[Wolf Cub Scout]]s may complete elective requirements to earn Arrow Points.
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:1. '''It's a Secret'''
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{| style="border:1px solid gray;background-color:#f9f9f9; padding:10px; font-size:95%;align:center"
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::a. Use [[Wolf Electives help|a secret code]].
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|colspan="3" style="text-align:center;vertical-align:top;"|'''Contents'''
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::b. Write to a friend in invisible "ink".
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|-
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::c. "Write" your name using American Sign Language. People who are deaf use this language.
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|style="vertical-align:top; padding:10px;"|[[#1. It's a Secret|1. It's a Secret]]<br>[[#2. Be an Actor|2. Be an Actor]]<br>[[#3. Make it Yourself|3. Make it Yourself]]<br>[[#4. Play a Game|4. Play a Game]]<br>[[#5. Spare Time Fun|5. Spare Time Fun]]<br>[[#6. Books, Books, Books|6. Books, Books, Books]]<br>[[#7. Foot Power|7. Foot Power]]<br>[[#8. Machine Power|8. Machine Power]]
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::d. Use 12 American Indian signs to tell a story.
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|style="vertical-align:top; padding:10px;"|[[#9. Let's Have a Party|9. Let's Have a Party]]<br>[[#10. American Indian Lore|10. American Indian Lore]]<br>[[#11. Sing-Along|11. Sing-Along]]<br>[[#12. Be An Artist|12. Be An Artist]]<br>[[#13. Birds|13. Birds]]<br>[[#14. Pets|14. Pets]]<br>[[#15. Grow Something|15. Grow Something]]<br>[[#16. Family Alert|16. Family Alert]]
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|style="vertical-align:top; padding:10px;"|[[#17. Tie It Right|17. Tie It Right]]<br>[[#18. Outdoor Adventure|18. Outdoor Adventure]]<br>[[#19. Fishing|19. Fishing]]<br>[[#20. Sports|20. Sports]]<br>[[#21. Computers|21. Computers]]<br>[[#22. Say It Right|22. Say It Right]]<br>[[#23. Let's Go Camping|23. Let's Go Camping]]
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|}
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:2. '''Be an Actor'''
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<!-- ------------------------------------------------------ -->
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::a. Help to plan and put on a skit with costumes.
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<!-- The text of the Requirements is on a locked subpage. -->
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::b. Make some scenery for a skit.
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<!-- Please offer comments or corrections -->
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::c. Make sound effects for a skit.
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<!-- under the Discussion tab at the top of this page. -->
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::d. Be the announcer for a skit.
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::e. Make a paper-sack mask for a skit.
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:3. '''Make It Yourself'''
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{{reqs}}
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::a. Make something useful for your home or school. Start with a recipe card holder.
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::b. Use the ruler on this page to see how far you can stretch your hand.
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::c. Make and use a bench fork.
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::d. Make a door stop.
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::e. Or make something else.
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:4. '''Play a Game'''
 
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::a. Play Pie-tin Washer Toss.
 
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::b. Play Marble Sharpshooter.
 
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::c. Play Ring Toss.
 
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::d. Play Beanbag Toss.
 
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::e. Play a game of marbles.
 
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::f. Play a wide-area or large group game with your den or pack.
 
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:5. '''Spare-Time Fun'''
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==Help with the Wolf Electives==
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::a. Explain safety rules for kite flying.
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The [[Wolf Electives help]] page contains information helpful to Cub Scouts working on some of the above electives. Additional helpful information not available elsewhere on this site should be added to that page and linked appropriately.
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::b. Make and fly a paper bag kite.
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::c. Make and fly a two-stick kite.
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::d. Make and fly a three-stick kite.
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::e. Make and use a reel for kite string.
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::f. Make a model boat with a rubber-band propeller.
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::g., h., i. Make or put together some kind of model boat, airplane, train, or car.
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:6. '''Books, Books, Books'''
 
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::a. Visit a bookstore or go to a public library with an adult. Find out how to get your own library card. Name four kinds of books that interest you (for example, history, science fiction, how-to-books).
 
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::b. Choose a book on a subject you like and read it. With an adult, discuss what you read and what you think about it.
 
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::c. Books are important. Show that you know how to take care of them. Open a new book the right way. Make a paper or plastic cover for it or another book.
 
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:7. '''Foot Power'''
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==Related achievements, electives, or other awards==
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::a. Learn to walk on a pair of stilts.
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{{Shortcut|[[WEBL]]}} '''The {{PAGENAME}} start you on many different [[Cub Scout Academics and Sports Program|Belt Loops and Pins]]!'''<br>''All registered [[Tiger Cub Scout|Tiger Cubs]], [[Wolf Cub Scout|Wolf Cubs]], [[Bear Cub Scout|Bear Cubs]], and [[Webelos Scouts]] can earn [[Cub Scout Academics and Sports Program|Belt Loops and Pins]].
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::b. Make a pair of "puddle jumpers" and walk with them.
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::c. Make a pair of "foot racers" and use them with a friend.
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:8. '''Machine Power'''
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;1. It's a Secret
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::a. Name 10 kinds of trucks, construction machinery, or farm machinery and tell what each is used for.
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*1b. could be met while completing [[Cub Scout Communicating]] Belt Loop requirement 2
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::b. Help an adult do a job using a wheel and axle.
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*1c. could be met while completing [[Cub Scout Communicating]] Pin requirement 7
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::c. Show how to use a pulley.
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;2. Be an Actor
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::d. Make and use a windlass.
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*2a, 2b, 2c, & 2d could be met while completing [[Cub Scout Communicating]] Pin requirement 6
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*2b could be met by completing [[Cub Scout Art]] Pin requirement 5 or 8
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:See [[Scout Skits]] for several great collections of skits.
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;3. Make It Yourself
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*3e. Or make something else. Make a [[Pinewood Derby]] car, [[Space Derby]] Rocket, etc.
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;4. Play a Game
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*4e. Play a game of marbles - See [[Cub Scout Marbles]]
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;5. Spare-Time Fun
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*5g, 5h, & 5i Make or put together some kind of model boat, airplane, train, or car - Consider a Pinewood Derby Car or [[Raingutter Regatta]] Boat.
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;6. Books, Books, Books
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*6b. could be met while completing [[Cub Scout Astronomy]] Pin requirements 8 or 11
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:6b. could be met while completing [[Cub Scout Science]] Pin requirement #12
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:6b. could be met while completing [[Cub Scout Communicating]] Pin requirement #5
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;7. Foot Power
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;8. Machine Power
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*8b. Help an adult do a job using a wheel and axle. ''(such as a wheel barrow)'' - See [[Cub Scout Science]] Pin requirement #4
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;9. Let's Have a Party
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;10. American Indian Lore
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*10a. Read a book or tell a story about American Indians, past or present could meet [[Cub Scout Communicating]] Pin requirement #5
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*10b. could be met by completing [[Cub Scout Music]] Pin requirement 1
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;11. Sing-Along
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*11a, 11b, 11c, 11d, 11e, or 11f. could be met by completing [[Cub Scout Music]] Belt Loop requirement 2
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:See [[Scout Songs]] for several great collections of songs.
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;12. Be an Artist
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*12a could be met by completing [[Cub Scout Art]] Belt Loop requirement 2, Pin requirement 2, or [[Cub Scout Art]] Pin requirement 11
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*12b could be used to complete [[Cub Scout Art]] Pin requirement 11
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*12c could be met by completing [[Cub Scout Art]] Belt Loop requirement 3
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*12d could be met by completing [[Cub Scout Art]] Pin requirement 5 or 8
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*12e could be while completing [[Cub Scout Art]] Pin requirement 4 and could be used to complete Cub Scout Art Pin requirement 11
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*12f See[[Cub Scout Art]], [[Cub Scout Astronomy]], [[Cub Scout Citizenship]], [[Cub Scout Map and Compass]], etc.
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:See [[Scout Skits]] for several great collections of skits.
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;13. Birds
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*13a could be met while completing [[Cub Scout Wildlife Conservation]] Pin requirements #4.
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*13c. could be met while completing [[Cub Scout Communicating]] Pin requirement #5
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;14. Pets
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;15. Grow Something
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*15a, 15b, 15c, or 15d. could be met by completing [[Cub Scout Science]] Pin requirement 3
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;16. Family Alert
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* [[First Aid Kit]] lists the 11 recommended items in a personal first aid kit and how each is used.
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{{First Aid Links}}
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;17. Tie It Right
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*17a. [[Overhand Knot]] - [[Square Knot]]
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{{Knot Links}}
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;18. Outdoor Adventure: [[Cub Scout Outdoor Activity Award]]
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*18d. See [[Cub Scout Physical Fitness]] Pin requirement 7
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;19. Fishing: [[Cub Scout Outdoor Activity Award]]
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*19a. See [[Cub Scout Fishing]] Pin requirement 3
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*19b. See [[Cub Scout Fishing]] Pin requirement 9
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*19c. See [[Cub Scout Fishing]] Belt Loop requirement 2 and 3
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*19e. See [[Cub Scout Fishing]] Belt Loop requirement 1 and [[Cub Scout Fishing]] Pin requirement 11
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*19f. See [[Cub Scout Fishing]] Pin requirement 6
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;20. Sports: [[Cub Scout Outdoor Activity Award]]
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*20a. See [[Cub Scout Physical Fitness]] Pin requirement 9
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*20. See [[Cub Scout Outdoor Activity Award]], [[Cub Scout Baseball]], [[Cub Scout Basketball]], [[Cub Scout BB-Gun Shooting]], [[Cub Scout Flag Football]], etc.
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;21. Computers
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*21a. could be met by completing [[Cub Scout Computers]] Pin requirement 11
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*21b. could be met by completing [[Cub Scout Computers]] Belt Loop requirement 3 or Cub Scout Computers Pin requirements 1, 3, 4, or 6
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*21c. could be met by completing [[Cub Scout Computers]] Belt Loop requirement 1
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;22. Say It Right
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*22a. Say "hello" in a language other than English could be met by completing [[Cub Scout Language and Culture]] Belt Loop requirement 2 or Pin #5.
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*22b. Count to 10 in a language other than English could be met by completing [[Cub Scout Language and Culture]] Belt Loop requirement 2 or Pin #5.
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;23. Let's Go Camping: [[Cub Scout Outdoor Activity Award]]
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:[[Scout Sunday]] has many resources for worship services.
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{{Camping Links}}
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:9. '''Let's Have a Party'''
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''Also see the [[Wolf_Cub_Scout#Related_achievements.2C_electives.2C_or_other_awards|Related Requirements for Wolf Achievements]].
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::a. Help with a home or den party.
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::b., c. Make a gift or toy like one of these and give it to someone.
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:10. '''American Indian Lore'''
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::a. Read a book or tell a story about American Indians, past or present.
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::b. Make a musical instrument American Indians used.
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::c. Make traditional American Indian clothing.
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::d. Make a traditional item or instrument that American Indians used to make their lives easier.
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::e. Make a model of a traditional American Indian house.
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::f. Learn 12 American Indian word pictures and write a story with them.
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:11. '''Sing-Along'''
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::a. Learn and sing the first and last verses of "America."
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::b. Learn and sing the first verse of our national anthem.
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::c. Learn the words and sing three Cub Scouting songs.
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::d. Learn the words and sing the first verse of three other songs, hymns, or prayers. Write the verse of one of the songs you learned in the space below.
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::e. Learn and sing a song that would be sung as a grace before meals. Write the words in the space below.
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::f. Sing a song with your den at a pack meeting.
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:12. '''Be an Artist'''
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::a. Make a freehand sketch of a person, place, or thing.
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::b. Tell a story in three steps by drawing three cartoons.
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::c. Mix yellow and blue paints, mix yellow and red, and mix red and blue. Tell what color you get from each mixture.
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::d. Help draw, paint, or color some scenery for a skit, play, or puppet show.
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::e. Make a stencil pattern.
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::f. Make a poster for a Cub Scout project or a pack meeting.
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:13. '''Birds'''
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::This elective is also part of the [[World Conservation Award]].
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::a. Make a list of all the birds you saw in a week and tell where you saw them (field, forest, marsh, yard, or park).
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::b. Put out nesting material (short pieces of yarn and string) for birds and tell which birds might use it.
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::c. Read a book about birds.
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::d. Point out 10 different kinds of birds (five may be from pictures).
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::e. Feed wild birds and tell which birds you fed.
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::f. Put out a birdhouse and tell which birds use it.
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:14. '''Pets'''
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::a. Take care of a pet.
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::b. Know what to do when you meet a strange dog.
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::c. Read a book about a pet and tell about it at a den meeting.
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::d. Tell what is meant by ''rabid''. Name some animals that can have rabies. Tell what you should do if you see a dog or wild animal that is behaving strangely. Tell what you should do if you find a dead animal.
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:15. '''Grow Something'''
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::This elective is also part of the [[World Conservation Award]].
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::a. Plant and raise a box garden.
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::b. Plant and raise a flower bed.
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::c. Grow a plant indoors.
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::d. Plant and raise vegetables.
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::e. Visit a botanical garden or other agricultural exhibition in your area.
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:16. '''Family Alert'''
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::a. Talk with your family about what you will do in an emergency.
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::b. In case of a bad storm or flood, know where you can get safe food and water in your home. Tell how to purify water. Show one way. Know where and how to shut off water, electricity, gas, or oil.
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::c. Make a list of your first-aid supplies, or make a first-aid kit. Know where the first-aid things are kept.
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:17. '''Tie It Right'''
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::a. Learn to tie an overhand knot and a square knot.
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::b. Tie your shoelaces with a square bow knot.
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::c. Wrap and tie a package so that it is neat and tight.
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::d. Tie a stack of newspapers the right way.
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::e. Tie two cords together with an overhand knot.
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::f. Learn to tie a necktie.
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::g. Wrap the end of a rope with tape to keep it from unwinding.
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:18. '''Outdoor Adventure'''
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::a. Help plan and hold a picnic with your family or den.
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::b. With an adult, help plan and run a family or den outing.
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::c. Help plan and lay out a treasure hunt something like this.
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::d. Help plan and lay out an obstacle race. Use this idea or make up your own.
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::e. Help plan and lay out an adventure trail.
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::f. Take part in two summertime pack events with your den.
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::g. Point out poisonous plants. Tell what to do if you accidentally touch one of them.
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:19. '''Fishing'''
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::This elective is also part of the [[World Conservation Award]].
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::a. Identify five different kinds of fish.
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::b. Rig a pole with the right kind of line and hook. Attach a bobber and sinker, if you need them. Then go fishing.
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::c. Fish with members of your family or an adult. Bait your hook and do your best to catch a fish.
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::d. Know the rules of safe fishing.
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::e. Tell about some of the fishing laws where you live.
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::f. Show how to use a rod and reel.
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:20. '''Sports'''
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::a. Play a game of tennis, table tennis, or badminton.
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::b. Know boating safety rules.
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::c. Earn the Cub Scouting shooting sports [[Archery belt loop]].
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::d. Understand the safety and courtesy code for skiing. Show walking and the kick turn. Do climbing with a side step or herringbone. Show the snowplow or stem turn, and how to get up from a fall.
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::e. Know the safety rules for ice skating. Skate, without falling, as far as you can walk in 50 steps. Come to a stop. Turn from forward to backward.
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::f. In roller skating, know the safety rules. From a standing start, skate forward as far as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner one way without coasting. Then do the same coming back. Turn from forward to backward.
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::g. Go bowling.
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::h. Show how to make a sprint start in track. See how far you can run in 10 seconds.
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::i. Do a standing long jump. Jump as far as you can.
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::j. Play a game of flag football.
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::k. Show how to dribble and kick a soccer ball. Take part in a game.
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::l. Play a game of baseball or softball.
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::m. Show how to shoot, pass, and dribble a basketball. Take part in a game.
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::n. Earn the Cub Scouting shooting sports [[BB-gun shooting belt loop]].
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::o. With your den, participate in four outdoor physical fitness-related activities.
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:21. '''Computers'''
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::a. Visit a business where computers are used. Find out what the computers do.
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::b. Explain what a computer program does. Use a program to write a report for school, to write a letter, or for something.
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::c. Tell what a computer mouse is. Describe how a CD-ROM is used.
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:22. '''Say It Right'''
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::a. Say [[Wolf Electives help|"hello"]] in a language other than English.
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::b. [[Wolf Electives help|Count to 10]] in a language other than English.
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::c. Tell a short story to your den, your den leader, or an adult.
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::d. Tell how to get to a nearby fire station or police station from your home, your den meeting place, and school. Use directions and street names.
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::e. Invite a boy to join Cub Scouting or help a new Cub Scout through the [[Bobcat]] trail.
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:23. '''Let's Go Camping'''
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::a. Participate with your pack on an overnight campout.
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::b. Explain the basics of how to take care of yourself in the outdoors.
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::c. Tell what to do if you get lost.
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::d. Explain [[the buddy system]].
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::e. Attend day camp in your area.
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::f. Attend resident camp in your area.
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::g. Participate with your den at a campfire in front of your pack.
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::h. With your den or pack or family, participate in a worship service outdoors.
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==Help with these requirements==
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The [[Wolf Electives help]] page contains information helpful to Cub Scouts working on some of the above electives. Additional helpful information not available elsewhere on this site should be added to that page and linked appropriately.
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==Other resources==
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==Arrow Points==
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{{Arrow Points}}
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</noinclude>
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*[[Wolf|Rank requirements for Wolf]]
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[[Category:Cub Scout advancement]]
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*[[Cub Scouting]]
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[[Category:Ranks]]
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Revision as of 13:49, July 7, 2012

MeritBadge.Org provides resources for Wolf Cub Scout Electives and requirements
plus cross-references show how they lead into Belt Loops & Pins and other Awards.
Special topics include Knots and Cub Scout Resident Camp.

Once the rank badge has been earned, Wolf Cub Scouts may complete elective requirements to earn Arrow Points.

Contents
1. It's a Secret
2. Be an Actor
3. Make it Yourself
4. Play a Game
5. Spare Time Fun
6. Books, Books, Books
7. Foot Power
8. Machine Power
9. Let's Have a Party
10. American Indian Lore
11. Sing-Along
12. Be An Artist
13. Birds
14. Pets
15. Grow Something
16. Family Alert
17. Tie It Right
18. Outdoor Adventure
19. Fishing
20. Sports
21. Computers
22. Say It Right
23. Let's Go Camping



Wolf Scout Adventures requirements

 

Required Adventures

Wolf Adventure: Call of the Wild

Complete Requirements 1-4 plus at least one other.

  1. Attend one of the following:
    A. A pack or family campout
    B. An outdoor activity with your den or pack
    C. Day camp
    D. Resident camp
  2. With your family or den, make a list of possible weather changes that could happen during your outing according to the time of year you are outside. Tell how you will be prepared for each one.
  3. A. Recite the Outdoor Code with your leader.
    B. Recite the Leave No Trace Principles for Kids with your leader. Talk about how these principles support the Outdoor Code.
    C. After your outdoor activity or campout, list the ways you demonstrated being careful with fire or other dangers.
  4. Show or demonstrate what to do:
    A. In case of a natural disaster such as an earthquake or flood.
    B. To keep from spreading your germs.
  5. Show how to tie an overhand knot and a square knot.
  6. While on a den or family outing, identify four different types of animals you see or explain evidence of their presence. Tell how you identified them.

Wolf Adventure: Council Fire (Duty to Country)

Complete Requirements 1 and 2 plus at least one other.

  1. With your den or pack, participate in a flag ceremony, and learn how to properly care for and fold the flag.
  2. Participate in a community service project with your pack, den, or family.
  3. With your parent or guardian’s permission, talk to a military veteran, law enforcement officer, member of the fire department, or someone else approved by your Den Leader. Talk about his or her service to the community or country. After you have visited with the individual, write a short thank-you note.
  4. Learn about the changes in your community, and create a project to show your den how the community has changed.
  5. Select one issue in your community, and present to your den your ideas for a solution to the problem.
  6. Work with your den to develop a den duty chart, and perform these tasks for one month.
  7. Participate in an event such as a parade or assembly celebrating military veterans.

Wolf Adventure: Duty to God Footsteps

Complete Requirement 1 or 2 plus at least two others.

  1. Discuss with your parent, guardian, den leader, or other caring adult what it means to do your duty to God. Tell how you do your duty to God in your daily life.
  2. Earn the religious emblem of your faith that is appropriate for your age, if you have not already done so.
  3. Offer a prayer, meditation, or reflection with your family, den, or pack.
  4. Read a story about people or groups of people who came to America to enjoy religious freedom.
  5. Learn and sing a song that could be sung in reverence before or after meals or one that gives encouragement, reminds you how to show reverence, or demonstrates your duty to God.
  6. Visit a religious monument or site where people might show reverence. Create a visual display of your visit with your den or your family, and show how it made you feel reverent or helped you better understand your duty to God.

Wolf Adventure: Howling at the Moon

Complete each of the following Requirements.

  1. Show you can communicate in at least two different ways.
  2. Work with your den or family to create an original skit.
  3. Work together with your den or family to plan, prepare, and rehearse a campfire program to present at a den meeting or pack program.
  4. Perform your role for a den meeting or pack program.

Wolf Adventure: Paws on the Path

Complete Requirements 1-5. Requirements 6 and 7 are optional.

  1. Show you are prepared to hike safely in any outdoor setting by putting together the Cub Scout Six Essentials to take along on your hike.
  2. Tell what the buddy system is and why we always use it in Cub Scouts. Describe what you should do if you get separated from your group while hiking.
  3. Choose the appropriate clothing to wear on your hike based on the expected weather.
  4. Before hiking, recite the Outdoor Code and the Leave No Trace Principles for Kids with your leader. (This may be combined with Requirement 3 of The Call of the Wild Adventure.) After hiking, discuss how you showed respect for wildlife.
  5. Go on a 1-mile hike with your den or family. Find two interesting things that you’ve never seen before and discuss with your den or family.
  6. Name two birds, two insects, and/or two other animals that live in your area. Explain how you identified them.
  7. Draw a map of an area near where you live using common map symbols. Show which direction is north on your map

Wolf Adventure: Running with the Pack

Complete each of the following Requirements.

  1. Play catch with someone in your den or family who is standing 5 steps away from you. Play until you can throw and catch successfully at this distance. Take a step back and see if you can improve your throwing and catching skills.
  2. Practice balancing as you walk forward, backward, and sideways.
  3. Practice flexibility and balance by doing a front roll, a back roll, and a frog stand.
  4. Play a sport or game with your den or family, and show good sportsmanship.
  5. Do at least two of the following: frog leap, inchworm walk, kangaroo hop, or crab walk.
  6. Demonstrate what it means to eat a balanced diet by helping to plan a healthy menu for a meal for your den or family. Make a shopping list of the food used to prepare the meal.

Elective Adventures

Wolf Elective Adventure: Adventures in Coins

Complete Requirements 1-4 and any other(s) of your choice.

  1. Identify different parts of a coin.
  2. Find the mint mark on a coin. Identify the mint where the coin was made and the year.
  3. Choose a coin that interests you, and make a coin rubbing. List information next to the coin detailing the pictures on it, the year it was made, and the mint where it was made.
  4. Play a game or create a game board with your den or family where you can practice adding and subtracting coins.
  5. Play a coin game.
  6. Create a balance scale.
  7. Do a coin-weight investigation.

Wolf Elective Adventure: Air of the Wolf

Complete the following Requirements.

  1. Conduct two of the following investigations to see how air affects different objects:
    A. Make a paper airplane and fly it five times. Try to make it fly farther by altering its shape. Fly it at least five more times to see if your changes were effective.
    B. Make a balloon-powered sled or a balloon powered boat. Test your sled or boat with larger and smaller balloons.
    C. Bounce a basketball that doesn’t have enough air in it. Then bounce it when it has the right amount of air in it. Do each one 10 times. Describe how the ball bounces differently when the amount of air changes.
    D. Roll a tire or ball that doesn’t have enough air in it, and then roll it again with the right amount of air. Describe differences in how they move.
  2. Complete two of the following:
    A. With other members of your den, go outside and record the sounds you hear. Identify which of these sounds is the result of moving air.
    B. Create a musical wind instrument, and play it as part of a den band.
    C. With an adult, conduct an investigation on how speed can affect sound.
    D. Make a kite using household materials. With your den or family, explain the rules for safely flying kites. Fly your kite.
    E. With your family, den, or pack, participate in a kite derby, space derby, or rain gutter regatta. Explain how air helps the vehicle move.

Wolf Elective Adventure: Code of the Wolf

Complete the following Requirements.

  1. Complete two of the following:
    A. With the members of your den or family, make a game with simple materials that requires math to keep score.
    B. Play a game of “Go Fish for 10s.”
    C. Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.
    D. Make a rekenrek with two rows, and show your den leader or other adult how you would represent the numbers 4, 6, 9, and 14.
    E. Make a rain gauge or some other measuring device, and use it.
  2. Complete one of the following:
    A. With other members of your den or family, identify three different types of shapes that you see in nature.
    B. With other members of your den or family, identify two shapes you can see in the construction of bridges.
    C. Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.
  3. Complete one of the following:
    A. With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:
    i. Draw a graph showing the number of items of each color.
    ii. Determine what the most common color is.
    iii. Compare your results to those of the other Scouts.
    iv. Predict how many items of each color you will find in one more package.
    v. Decide if your prediction was close.
    B. With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.
    C. Have each member of your den shoot a basketball. Count the number of shots it takes for each scout to sink five baskets. Make a graph that shows how successful your den was. Your graph should show each group that needed 5, 6-10, 11-15, 16-20, and more than 20 tries to sink their shots.
  4. Complete one of the following:
    A. Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code.
    B. Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.
    C. Practice using a code stick to create and decode a message.

Wolf Elective Adventure: Collections and Hobbies

Complete the following Requirements.

  1. Begin a collection of 10 items that all have something in common. Labelthe items and title your collection.
  2. Share your collection at a den meeting.
  3. Complete one of the following and tell your den what you learned:
    A. Visit a show or museum that displays different collections or models.
    B. Watch a webcast or other media presentation about collecting or model building.
  4. Complete one of the following:
    A. Create an autograph book, and get 10 autographs. Start with members of your den.
    B. With your parent’s or guardian’s permission, pick a famous living person, and write him or her a letter. In your letter, ask the person to send you an autographed photo.

Wolf Elective Adventure: Cubs Who Care

Complete at least four of the following Requirements.

  1. With other members of your den, try using a wheelchair or crutches, and reflect on the process.
  2. Learn about a sport that has been adapted so that people in wheelchairs or with some other physical disability can play, and tell your den about it.
  3. Learn about “invisible” disabilities. Take part in an activity that develops an understanding of invisible disabilities.
  4. With your den, try doing three of the following things while wearing gloves or mittens:
    A. Tying your shoes
    B. Using a fork to pick up food
    C. Playing a card game
    D. Playing a video game
    E. Playing checkers or another board game
    F. Blowing bubbles
  5. Paint a picture two different ways: Paint it once the way you usually would paint it and then again by using a blindfold. Discuss with your den the ways the process was different.
  6. Use American Sign Language to communicate either a simple sentence or at least four points of the Scout Law.
  7. Learn about someone famous who has or had a disability, and share that person’s story with your den or family.
  8. Attend an event where people with disabilities are participants or where accommodations for people with disabilities are made a part of the event.

Wolf Elective Adventure: Digging in the Past

Complete the following Requirements.

  1. Play a game that demonstrates your knowledge of dinosaurs, such as a dinosaur match game.
  2. Create an imaginary dinosaur. Share with your den its name, what it eats, and where it lives.
  3. Complete one of the following:
    A. Make a fossil cast.
    B. Make a dinosaur dig. Be a paleontologist, and dig through a dinosaur dig made by another member of your den. Show and explain the ways a paleontologist works carefully during a dig.
  4. Make edible fossil layers. Explain how this snack is a good model for the formation of fossils.

Wolf Elective Adventure: Finding Your Way

Complete the following Requirements.

  1. A. Using a map of your city or town, locate where you live.
    B. Draw a map for a friend so he or she can locate your home, a park, a school, or other locations in your neighborhood. Use symbols to show parks, buildings, trees, and water. You can invent your own symbols. Be sure to include a key so your symbols can be identified.
  2. A. Identify what a compass rose is and where it is on the map.
    B. Use a compass to identify which direction is north. Show how to determine which way is south, east, and west.
  3. Go on a scavenger hunt using a compass, and locate an object with a compass.
  4. Using a map and compass, go on a hike or walk with your den or family

Wolf Elective Adventure: Germs Alive!

Complete at least five of the following Requirements

  1. Wash your hands while singing the “germ song.”
  2. Play Germ Magnet with your den or your family. Wash your hands afterward.
  3. Conduct the sneeze demonstration.
  4. Conduct the mucus demonstration with your den or family.
  5. Grow a mold culture. At a den or pack meeting, show what formed.
  6. Make a clean room chart, and do your chores for at least one week

Wolf Elective Adventure: Grow Something

  1. Select a seed, and plant it in a small container. Care for it for 30 days. Take a picture or make a drawing of your plant once each week to share with your den or family.
  2. Find out the growing zone for your area, and share the types of plants that will grow best in your zone.
  3. Visit or research a botanical or community garden in your area, and learn about two of the plants that grow there. Share what you have learned with your den or family.
  4. Complete one of the following:
    A. Make a terrarium.
    B. Using a seed tray, grow a garden inside your home. Keep a journal of its progress for 30 days. Share the results with your den or family.
    C.Grow a sweet potato plant in water.

Wolf Elective Adventure: Hometown Heroes

Complete the following Requirements

  1. Talk with your family or den about what it means to you to be a hero. Share the name of someone you believe is a hero. Explain what it is that makes that person a hero.
  2. Visit a community agency where you will find many heroes. While there, find out what they do. Share what you learned with your den.
  3. With the help of a family member, interview one of your heroes, and share what you learn with your den. Tell why you think this person is a hero.
  4. Complete one of the following:
    A. As a den or family, honor a serviceman or servicewoman by sending a care package along with a note thanking them for their service.
    B. With your family or den, find out about animals that are trained to help others in your community.
    C. Participate in or create an event that celebrates your hometown hero(es).

Wolf Elective Adventure: Motor Away

Complete the following Requirements

  1. Do each of the following.
    A. Create and fly three different types of paper airplanes. Before launching them, record which one you believe will travel the farthest and what property of the plane leads you to make that prediction.
    B. Make a paper airplane catapult. Before launching a plane, record how far you believe it will travel and explain what information you used to make this prediction. After you make your prediction, launch the plane and measure how far it flies.
  2. Make two different model boats and sail them. Choose different shapes for your boats.
  3. Create a model car that moves under its own power.

Wolf Elective Adventure: Paws of Skill

Complete at least Requirements 1-4. Requirements 5-7 are optional.

  1. Talk with your family or den about what it means to be physically fit. Share ideas of what you can do to stay in shape.
  2. With your family or den, talk about why it is important to stretch before and after exercising. Demonstrate proper warm-up movements and stretches before and after each activity you do that involves action.
  3. Select at least two physical fitness skills and practice them daily for two weeks. See if you can improve during that time.
  4. With your family or your den, talk about what it means to be a member of a team. Working together, make a list of team sports, and talk about how the team works together to be successful. Choose one and play for 30 minutes.
  5. With your den, develop an obstacle course that involves five different movements. Run the course two times and see if your time improves.
  6. With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.
  7. Visit a sporting event with your family or your den. Look for ways the team works together. Share your visit with your den.

Wolf Elective Adventure: Spirit of the Water

Complete the following Requirements

  1. Discuss how the water in your community can become polluted.
  2. Explain one way that you can help conserve water in your home.
  3. Explain to your den leader why swimming is good exercise.
  4. Explain the safety rules that you need to follow before participating in swimming or boating.
  5. Visit a local pool or public swimming area with your family or Wolf den. With qualified supervision, jump into water that is at least chest-high, and swim 25 feet or more.

    The text of these requirements may be locked. In that case, they can only be edited
    by an administrator.
    Please note any errors found in the above requirements on this article's Talk Page.


Help with the Wolf Electives

The Wolf Electives help page contains information helpful to Cub Scouts working on some of the above electives. Additional helpful information not available elsewhere on this site should be added to that page and linked appropriately.


Related achievements, electives, or other awards

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WEBL
The Wolf Scout Adventures start you on many different Belt Loops and Pins!
All registered Tiger Cubs, Wolf Cubs, Bear Cubs, and Webelos Scouts can earn Belt Loops and Pins.
1. It's a Secret
2. Be an Actor
See Scout Skits for several great collections of skits.
3. Make It Yourself
4. Play a Game
5. Spare-Time Fun
  • 5g, 5h, & 5i Make or put together some kind of model boat, airplane, train, or car - Consider a Pinewood Derby Car or Raingutter Regatta Boat.
6. Books, Books, Books
6b. could be met while completing Cub Scout Science Pin requirement #12
6b. could be met while completing Cub Scout Communicating Pin requirement #5
7. Foot Power
8. Machine Power
  • 8b. Help an adult do a job using a wheel and axle. (such as a wheel barrow) - See Cub Scout Science Pin requirement #4
9. Let's Have a Party
10. American Indian Lore
  • 10a. Read a book or tell a story about American Indians, past or present could meet Cub Scout Communicating Pin requirement #5
  • 10b. could be met by completing Cub Scout Music Pin requirement 1
11. Sing-Along
  • 11a, 11b, 11c, 11d, 11e, or 11f. could be met by completing Cub Scout Music Belt Loop requirement 2
See Scout Songs for several great collections of songs.
12. Be an Artist
See Scout Skits for several great collections of skits.
13. Birds
14. Pets
15. Grow Something
  • 15a, 15b, 15c, or 15d. could be met by completing Cub Scout Science Pin requirement 3
16. Family Alert
17. Tie It Right
18. Outdoor Adventure
Cub Scout Outdoor Activity Award
19. Fishing
Cub Scout Outdoor Activity Award
20. Sports
Cub Scout Outdoor Activity Award
21. Computers
22. Say It Right
23. Let's Go Camping
Cub Scout Outdoor Activity Award
Scout Sunday has many resources for worship services.

Also see the Related Requirements for Wolf Achievements.

Arrow Points

Arrow Points

One gold and four silver arrow points,
signifying 50 completed electives.
Level:Wolf Cub Scout and Bear Cub Scout
Created:1930

Arrow Points are for boys who hold the Wolf and Bear Cub Scout Ranks. Once the rank badge has been earned, Cub Scouts may complete elective requirements to earn Arrow Points. After completing the first ten electives, a gold arrow point is awarded. Each further 10 electives will earn a silver arrow point. They are attached below the left pocket of the blue Cub Scout uniform.

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